GetAccountName: Difference between revisions

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Tag: Manual revert
 
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{{Server function}}
{{Server function}}
__NOTOC__
__NOTOC__
This function retrieves the name of an account.
This function retrieves the name of an [[account]].


==Syntax==  
==Syntax==  
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string getAccountName ( account theAccount )
string getAccountName ( account theAccount )
</syntaxhighlight>  
</syntaxhighlight>  
 
{{OOP||[[account]]:getName|name|}}
===Required Arguments===  
===Required Arguments===  
*'''theAccount:''' The account you wish to get the name of
*'''theAccount:''' The account you wish to get the name of.


===Returns===
===Returns===
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outputConsole(getAccountName(previous_account).." Logged into "..getAccountName(current_account)) -- announce it into the console
outputConsole(getAccountName(previous_account).." Logged into "..getAccountName(current_account)) -- announce it into the console
end
end
addEventHandler("onPlayerLogin",getRootElement(),outputOnLogin ) --add an event handler
addEventHandler("onPlayerLogin",root,outputOnLogin ) --add an event handler
</syntaxhighlight>
 
<section name="Example 3" class="server" show="true">
This example is Firewall Account Player by serial on Login
<syntaxhighlight lang="lua">
Firewall =
{
    [ 'AccountName' ] = 'SerialPlayer',
    [ '3ash8' ] = '9C9F3B55D9D7BB7135FF274D3BF444E4',
    [ 'test5' ] = '1D6F76CF8D7193792D13789849498452',
}
addEventHandler ( 'onPlayerLogin', getRootElement ( ),
    function ( _, theCurrentAccount )
    local Serial = Firewall[getAccountName(theCurrentAccount)]
        if ( Serial ) then
            if Serial ~= getPlayerSerial ( source ) then
                banPlayer ( source, false, false, true, getRootElement ( ), 'reason ban' )
            end
        end
    end
)
</syntaxhighlight>
</syntaxhighlight>
</section>


==See Also==
==See Also==
{{Account_functions}}
{{Account_functions}}


[[ru:getAccountName]]
[[es:getAccountName]]
[[es:getAccountName]]
[[ar:getAccountName]]
[[ar:getAccountName]]
[[pl:GetAccountName]]
[[zh-cn:GetAccountName]]

Latest revision as of 15:16, 8 June 2022

This function retrieves the name of an account.

Syntax

string getAccountName ( account theAccount )

OOP Syntax Help! I don't understand this!

Method: account:getName(...)
Variable: .name


Required Arguments

  • theAccount: The account you wish to get the name of.

Returns

Returns a string containing the account's name, false if the account does not exist or an invalid argument was passed to the function.

Example

This example announces into the console when a player logs into his account.

function outputOnLogin ( previous_account, current_account, auto_login ) --when a player logs in
	outputConsole(getAccountName(previous_account).." Logged into "..getAccountName(current_account)) -- announce it into the console
end
addEventHandler("onPlayerLogin",root,outputOnLogin ) --add an event handler

See Also