GetAccountName: Difference between revisions
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addEventHandler("onPlayerLogin",getRootElement(),outputOnLogin ) --add an event handler | addEventHandler("onPlayerLogin",getRootElement(),outputOnLogin ) --add an event handler | ||
</syntaxhighlight> | </syntaxhighlight> | ||
<section name="Example 3" class="server" show="true"> | |||
This example is Firewall Account Player by serial on Login | |||
<syntaxhighlight lang="lua"> | |||
Firewall = | |||
{ | |||
[ 'AccountName' ] = 'SerialPlayer', | |||
[ '3ash8' ] = '9C9F3B55D9D7BB7135FF274D3BF444E4', | |||
[ 'test5' ] = '1D6F76CF8D7193792D13789849498452', | |||
} | |||
addEventHandler ( 'onPlayerLogin', getRootElement ( ), | |||
function ( _, theCurrentAccount ) | |||
local Serial = Firewall[getAccountName(theCurrentAccount)] | |||
if ( Serial ) then | |||
if Serial ~= getPlayerSerial ( source ) then | |||
banPlayer ( source, false, false, true, getRootElement ( ), 'reason ban' ) | |||
end | |||
end | |||
end | |||
) | |||
</syntaxhighlight> | |||
</section> | |||
==See Also== | ==See Also== |
Revision as of 07:23, 15 December 2012
This function retrieves the name of an account.
Syntax
string getAccountName ( account theAccount )
Required Arguments
- theAccount: The account you wish to get the name of
Returns
Returns a string containing the account's name, false if the account does not exist or an invalid argument was passed to the function.
Example
This example announces into the console when a player logs into his account.
function outputOnLogin ( previous_account, current_account, auto_login ) --when a player logs in outputConsole(getAccountName(previous_account).." Logged into "..getAccountName(current_account)) -- announce it into the console end addEventHandler("onPlayerLogin",getRootElement(),outputOnLogin ) --add an event handler
Click to collapse [-]
Example 3This example is Firewall Account Player by serial on Login
Firewall = { [ 'AccountName' ] = 'SerialPlayer', [ '3ash8' ] = '9C9F3B55D9D7BB7135FF274D3BF444E4', [ 'test5' ] = '1D6F76CF8D7193792D13789849498452', } addEventHandler ( 'onPlayerLogin', getRootElement ( ), function ( _, theCurrentAccount ) local Serial = Firewall[getAccountName(theCurrentAccount)] if ( Serial ) then if Serial ~= getPlayerSerial ( source ) then banPlayer ( source, false, false, true, getRootElement ( ), 'reason ban' ) end end end )
See Also
- addAccount
- copyAccountData
- getAccount
- getAccountData
- getAccountName
- getAccountPlayer
- getAccountSerial
- getAccounts
- getAccountsBySerial
- getAllAccountData
- getPlayerAccount
- isGuestAccount
- logIn
- logOut
- removeAccount
- setAccountData
- setAccountPassword
- getAccountByID
- getAccountID
- getAccountIP
- getAccountsByData
- getAccountsByIP
- setAccountName