GetAccountPlayer: Difference between revisions
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(New page: __NOTOC__ {{Server function}} This function returns the player element that is currently using a specified account, i.e. is logged into it. Only one player can use an account at a...) |
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local thePlayer = getAccountPlayer ( theAccount ) -- get the client attached to the account | local thePlayer = getAccountPlayer ( theAccount ) -- get the client attached to the account | ||
if ( getElementType ( thePlayer ) == "player" ) then -- see if it really is a player (rather than a console admin for example) | if ( getElementType ( thePlayer ) == "player" ) then -- see if it really is a player (rather than a console admin for example) | ||
return not isPlayerDead ( thePlayer ) ) -- if the player's health is greater than 0 | |||
end | end | ||
return false | return false |
Revision as of 19:13, 20 January 2011
This function returns the player element that is currently using a specified account, i.e. is logged into it. Only one player can use an account at a time.
Syntax
player getAccountPlayer ( account theAccount )
Required Arguments
Returns
Returns a player element if the account is currently in use, false otherwise.
Example
This example checks if the user attached to an account is a player, and if so if they're alive.
function isAccountUserAlive ( theAccount ) local thePlayer = getAccountPlayer ( theAccount ) -- get the client attached to the account if ( getElementType ( thePlayer ) == "player" ) then -- see if it really is a player (rather than a console admin for example) return not isPlayerDead ( thePlayer ) ) -- if the player's health is greater than 0 end return false end
See Also
- addAccount
- copyAccountData
- getAccount
- getAccountData
- getAccountName
- getAccountPlayer
- getAccountSerial
- getAccounts
- getAccountsBySerial
- getAllAccountData
- getPlayerAccount
- isGuestAccount
- logIn
- logOut
- removeAccount
- setAccountData
- setAccountPassword
- getAccountByID
- getAccountID
- getAccountIP
- getAccountsByData
- getAccountsByIP
- setAccountName