GetCameraMode: Difference between revisions
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</syntaxhighlight> | </syntaxhighlight> | ||
</section> | </section> | ||
<section name="Client script" class="client" show="false"> | |||
<syntaxhighlight lang="lua"> | |||
function checkCamera( command, targetName ) | |||
local targetPlayer = getPlayerFromNick ( getLocalPlayer()) -- Get the player using his name | |||
outputConsole( getCameraMode(), getLocalPlayer()) -- Output the state of player's camera | |||
end | |||
addCommandHandler( "camera", checkCamera ) | |||
</syntaxhighlight> | |||
==See Also== | ==See Also== | ||
{{Camera functions}} | {{Camera functions}} |
Revision as of 08:50, 27 October 2008
This function returns a string containing the current mode of the player's camera.
Syntax
Click to collapse [-]
Serverstring getCameraMode ( player thePlayer )
Required Arguments
- thePlayer: The player whose camera mode you wish to obtain.
Click to collapse [-]
Clientstring getCameraMode ( )
Required Arguments
None.
Returns
Returns a string with one of two values if successful:
- player: The camera is attached to a player.
- fixed: The camera is in a fixed position.
The function will return false if unsuccessful.
Example
This function checks the camera state of a player:
Click to collapse [-]
Server scriptfunction checkCamera( source, command, targetName ) local targetPlayer = getPlayerFromNick ( targetName ) -- Get the player using his name outputConsole( getCameraMode( targetPlayer ), source ) -- Output the state of player's camera end addCommandHandler( "camera", checkCamera )
<section name="Client script" class="client" show="false">
function checkCamera( command, targetName ) local targetPlayer = getPlayerFromNick ( getLocalPlayer()) -- Get the player using his name outputConsole( getCameraMode(), getLocalPlayer()) -- Output the state of player's camera end addCommandHandler( "camera", checkCamera )
See Also
- fadeCamera
- getCameraInterior
- getCameraMatrix
- getCameraTarget
- setCameraInterior
- setCameraMatrix
- setCameraTarget