GetCameraMode: Difference between revisions
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===Returns=== | ===Returns=== | ||
Returns a string with one of two values if successful: | Returns a [[string]] with one of two values if successful: | ||
* '''player:''' The camera is attached to a player or object. | * '''player:''' The camera is attached to a player or object. | ||
* '''fixed:''' The camera is in a fixed position. | * '''fixed:''' The camera is in a fixed position. |
Revision as of 04:25, 2 October 2006
This function returns a string containing the current mode of the specified player's camera.
Syntax
string getCameraMode ( player thePlayer )
Required Arguments
- thePlayer: The player whose camera mode you wish to obtain.
Returns
Returns a string with one of two values if successful:
- player: The camera is attached to a player or object.
- fixed: The camera is in a fixed position.
The function will return false if unsuccessful.
Example
See Also
- fadeCamera
- getCameraInterior
- getCameraMatrix
- getCameraTarget
- setCameraInterior
- setCameraMatrix
- setCameraTarget
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