GetCameraPosition: Difference between revisions
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{{Needs_Checking| | {{Needs_Checking|This function is now clientside only.}} | ||
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__NOTOC__ | __NOTOC__ |
Revision as of 15:30, 31 August 2007
This article needs checking. | |
Reason(s): This function is now clientside only. |
This function returns the position the player's camera would have if the camera mode is fixed (see setCameraMode).
Syntax
float float float getCameraPosition ( player thePlayer )
Required Arguments
- thePlayer: The player whose camera position you wish to obtain.
Returns
Returns three floats containing the x, y and z coordinates if the function was successful, false otherwise.
Example
This example checks if the camera is fixed, and prints its position if so.
function checkCamera( source ) if ( getCameraMode( source ) == "fixed" ) then -- If the camera is fixed... local camx, camy, camz = getCameraPosition( source ) -- Get the cameras position outputConsole( camx .. " " .. camy .. " " .. camz, source ) -- And output it. else outputConsole( "The camera is not fixed", source ) -- If not, say so. end end addCommandHandler( "check", checkCamera )
See Also
- fadeCamera
- getCameraInterior
- getCameraMatrix
- getCameraTarget
- setCameraInterior
- setCameraMatrix
- setCameraTarget