GetCameraPosition: Difference between revisions
Jump to navigation
Jump to search
(Flagged as deprecated) |
No edit summary |
||
Line 2: | Line 2: | ||
{{Server client function}} | {{Server client function}} | ||
{{Deprecated}} | {{Deprecated}} | ||
Please use [[getCameraMatrix]] | |||
This function returns the position the player's camera would have if the camera mode is fixed (see [[setCameraMode]]). | This function returns the position the player's camera would have if the camera mode is fixed (see [[setCameraMode]]). | ||
==Syntax== | ==Syntax== |
Revision as of 21:19, 20 April 2011
This function is deprecated. This means that its use is discouraged and that it might not exist in future versions, but there should be a more generic way to perform what it does. | |
Please use getCameraMatrix
This function returns the position the player's camera would have if the camera mode is fixed (see setCameraMode).
Syntax
float float float getCameraPosition ( )
Returns
Returns three floats containing the x, y and z coordinates if the function was successful, false otherwise.
Example
This page lacks an example.
--Add an example here