GetCameraPosition: Difference between revisions
Jump to navigation
Jump to search
No edit summary |
No edit summary |
||
Line 1: | Line 1: | ||
__NOTOC__ | __NOTOC__ | ||
{{Server client function}} | {{Server client function}} | ||
{{ | {{DeprecatedWithAlt|getCameraMatrix|}} | ||
This function returns the position the player's camera would have if the camera mode is fixed (see [[setCameraMode]]). | This function returns the position the player's camera would have if the camera mode is fixed (see [[setCameraMode]]). |
Revision as of 22:55, 21 October 2011
This function returns the position the player's camera would have if the camera mode is fixed (see setCameraMode).
Syntax
float float float getCameraPosition ( )
Returns
Returns three floats containing the x, y and z coordinates if the function was successful, false otherwise.
Example
This page lacks an example.
--Add an example here