GetCameraPosition: Difference between revisions

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==Return==
==Return==
===Procedural===
*'''Procedural''': Returns three [[float|float]]s containing the X, Y and Z coordinates if the function was successful, ''false'' otherwise.
Returns three [[float|floats]] containing the x, y and z coordinates if the function was successful, ''false'' otherwise.
*'''OOP''': Returns a vector with the coordinates if the function was successful, an empty vector otherwise.
===OOP===
Returns a vector with the coordinates if the function was successful, an empty vector otherwise.


==Example==  
==Example==  

Revision as of 19:02, 10 December 2013

Template:DeprecatedWithAlt

This function returns the position the player's camera would have if the camera mode is fixed (see setCameraMode).

Syntax

Procedural

float float float getCameraPosition ( )

OOP

Vector3 Camera.getPosition ( )

Return

  • Procedural: Returns three floats containing the X, Y and Z coordinates if the function was successful, false otherwise.
  • OOP: Returns a vector with the coordinates if the function was successful, an empty vector otherwise.

Example

This page lacks an example.

See Also