GetCameraPosition: Difference between revisions
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This function returns the position the player's camera would have if the camera mode is fixed (see [[setCameraMode]]). | This function returns the position the player's camera would have if the camera mode is fixed (see [[setCameraMode]]). | ||
==Syntax== | ==Syntax== | ||
<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
float float float getCameraPosition ( ) | float float float getCameraPosition ( ) | ||
Vector3 Camera.getPosition ( ) | Vector3 Camera.getPosition ( ) | ||
</syntaxhighlight> | </syntaxhighlight> |
Revision as of 19:05, 10 December 2013
This function returns the position the player's camera would have if the camera mode is fixed (see setCameraMode).
Syntax
float float float getCameraPosition ( ) Vector3 Camera.getPosition ( )
Return
- Procedural: Returns three floats containing the X, Y and Z coordinates if the function was successful, false otherwise.
- OOP: Returns a vector with the coordinates if the function was successful, an empty vector otherwise.
Example
This page lacks an example.
See Also
- fadeCamera
- getCameraInterior
- getCameraMatrix
- getCameraTarget
- setCameraInterior
- setCameraMatrix
- setCameraTarget