GetCameraPosition: Difference between revisions
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__NOTOC__ | __NOTOC__ | ||
{{Server client function}} | {{Server client function}} | ||
{{DeprecatedWithAlt|getCameraMatrix|}} | {{DeprecatedWithAlt|getCameraMatrix|}} | ||
This function returns the position the player's camera would have if the camera mode | |||
== | This function returns the position that the player's camera would have if the camera mode was fixed (see [[setCameraMode]]). | ||
==Procedural== | |||
<syntaxhighlight lang="lua"> | |||
float float float getCameraPosition () | |||
</syntaxhighlight> | |||
This function returns the X, Y and Z coordinates as three [[float|floats]] if the function was successful, ''false'' otherwise. | |||
===Example=== | |||
This page lacks an example. | |||
==Object-oriented== | |||
<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
Vector3 Camera.getPosition () | |||
Vector3 Camera.getPosition ( ) | |||
</syntaxhighlight> | </syntaxhighlight> | ||
This function returns a vector with the coordinates if the function was successful, an empty vector otherwise. | |||
==Example== | ===Example=== | ||
This page lacks an example. | This page lacks an example. | ||
==See Also== | ==See Also== | ||
{{Camera functions}} | {{Camera functions}} |
Revision as of 19:21, 10 December 2013
This function returns the position that the player's camera would have if the camera mode was fixed (see setCameraMode).
Procedural
float float float getCameraPosition ()
This function returns the X, Y and Z coordinates as three floats if the function was successful, false otherwise.
Example
This page lacks an example.
Object-oriented
Vector3 Camera.getPosition ()
This function returns a vector with the coordinates if the function was successful, an empty vector otherwise.
Example
This page lacks an example.
See Also
- fadeCamera
- getCameraInterior
- getCameraMatrix
- getCameraTarget
- setCameraInterior
- setCameraMatrix
- setCameraTarget