GetCameraPosition: Difference between revisions
Jump to navigation
Jump to search
No edit summary |
|||
Line 14: | Line 14: | ||
This page lacks an example. | This page lacks an example. | ||
{{New items|3.0140|1.4| | |||
==Object-oriented== | ==Object-oriented== | ||
<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
Line 23: | Line 24: | ||
===Example=== | ===Example=== | ||
This page lacks an example. | This page lacks an example. | ||
}} | |||
==See Also== | ==See Also== | ||
{{Camera functions}} | {{Camera functions}} |
Revision as of 07:58, 20 February 2014
Template:DeprecatedWithAlt This function returns the position that the player's camera would have if the camera mode was fixed (see setCameraMode).
Procedural
float float float getCameraPosition ()
This function returns the X, Y and Z coordinates as three floats if the function was successful, false otherwise.
Example
This page lacks an example.
Object-oriented
Vector3 Camera.getPosition ()
This function returns a vector with the coordinates if the function was successful, an empty vector otherwise.
Example
This page lacks an example.
See Also
- fadeCamera
- getCameraInterior
- getCameraMatrix
- getCameraTarget
- setCameraInterior
- setCameraMatrix
- setCameraTarget