GetCameraPosition: Difference between revisions

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{{Needs_Checking|Returns 0 0 0 with script:
__NOTOC__
<pre>addCommandHandler ( "getcampos", "retrieveCameraPosition" )
{{Server client function}}
function retrieveCameraPosition ( player, commandName )
{{Deprecated|getCameraMatrix|}}
local camx, camy, camz = getCameraPosition ( player )
outputChatBox ( "X: "..camx.." Y: "..camy.." Z: "..camz )
end</pre>--[[User:Ransom|Ransom]] 17:17, 11 April 2007 (CDT)}}  


This function returns the position that the player's camera would have if the camera mode was fixed (see [[setCameraMode]]).


==Procedural==
<syntaxhighlight lang="lua">
float float float getCameraPosition ()
</syntaxhighlight>


__NOTOC__
This function returns the X, Y and Z coordinates as three [[float|floats]] if the function was successful, ''false'' otherwise.
This function returns the position the player's camera would have if the camera mode is fixed (see [[setCameraMode]]).
==Syntax==
<syntaxhighlight lang="lua">
float float float getCameraPosition ( player thePlayer )
</syntaxhighlight>


===Required Arguments===  
===Example===
*'''thePlayer:''' The player whose camera position you wish to obtain.
This page lacks an example.


===Returns===
{{New items|3.0140|1.4|
Returns three [[float|floats]] containing the x, y and z co-ordinate values if the function was successful, ''false'' otherwise.
==Object-oriented==
<syntaxhighlight lang="lua">
Vector3 Camera.getPosition ()
</syntaxhighlight>


==Example==
This function returns a vector with the coordinates if the function was successful, an empty vector otherwise.


===Example===
This page lacks an example.
}}
==See Also==
==See Also==
{{Camera functions}}
{{Camera functions}}
[[Category:Incomplete]]

Latest revision as of 16:24, 13 February 2015

Emblem-important.png This function is deprecated. This means that its use is discouraged and that it might not exist in future versions.

Please use getCameraMatrix instead.


This function returns the position that the player's camera would have if the camera mode was fixed (see setCameraMode).

Procedural

float float float getCameraPosition ()

This function returns the X, Y and Z coordinates as three floats if the function was successful, false otherwise.

Example

This page lacks an example.

Object-oriented

Vector3 Camera.getPosition ()

This function returns a vector with the coordinates if the function was successful, an empty vector otherwise.

Example

This page lacks an example.

See Also