GetCameraPosition: Difference between revisions
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{{ | __NOTOC__ | ||
{{Server client function}} | |||
function | {{Deprecated|getCameraMatrix|}} | ||
This function returns the position that the player's camera would have if the camera mode was fixed (see [[setCameraMode]]). | |||
==Procedural== | |||
== | |||
<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
float float float getCameraPosition ( | float float float getCameraPosition () | ||
</syntaxhighlight> | </syntaxhighlight> | ||
This function returns the X, Y and Z coordinates as three [[float|floats]] if the function was successful, ''false'' otherwise. | |||
=== | ===Example=== | ||
This page lacks an example. | |||
== | {{New items|3.0140|1.4| | ||
==Object-oriented== | |||
<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
Vector3 Camera.getPosition () | |||
</syntaxhighlight> | </syntaxhighlight> | ||
This function returns a vector with the coordinates if the function was successful, an empty vector otherwise. | |||
===Example=== | |||
This page lacks an example. | |||
}} | |||
==See Also== | ==See Also== | ||
{{Camera functions}} | {{Camera functions}} |
Latest revision as of 16:24, 13 February 2015
This function is deprecated. This means that its use is discouraged and that it might not exist in future versions. | |
Please use getCameraMatrix instead. |
This function returns the position that the player's camera would have if the camera mode was fixed (see setCameraMode).
Procedural
float float float getCameraPosition ()
This function returns the X, Y and Z coordinates as three floats if the function was successful, false otherwise.
Example
This page lacks an example.
Object-oriented
Vector3 Camera.getPosition ()
This function returns a vector with the coordinates if the function was successful, an empty vector otherwise.
Example
This page lacks an example.
See Also
- fadeCamera
- getCameraInterior
- getCameraMatrix
- getCameraTarget
- setCameraInterior
- setCameraMatrix
- setCameraTarget