GetCameraPosition: Difference between revisions
Jump to navigation
Jump to search
No edit summary |
mNo edit summary |
||
Line 1: | Line 1: | ||
__NOTOC__ | __NOTOC__ | ||
This function returns the position the player's camera would have if the camera mode is | This function returns the position the player's camera would have if the camera mode is fixed (see [[setCameraMode]]). | ||
==Syntax== | ==Syntax== | ||
<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> |
Revision as of 12:30, 2 October 2006
This function returns the position the player's camera would have if the camera mode is fixed (see setCameraMode).
Syntax
float float float getCameraPosition ( player thePlayer )
Required Arguments
- thePlayer: The player whose camera position you wish to obtain.
Returns
Returns three floats containing the x, y and z co-ordinate values if the function was successful, false otherwise.