GetCameraPosition: Difference between revisions
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{{Needs_Checking|Returns 0 0 0 with script: | |||
<pre>addCommandHandler ( "getcampos", "retrieveCameraPosition" ) | |||
function retrieveCameraPosition ( player, commandName ) | |||
local camx, camy, camz = getCameraPosition ( player ) | |||
outputChatBox ( "X: "..camx.." Y: "..camy.." Z: "..camz ) | |||
end</pre>--[[User:Ransom|Ransom]] 17:17, 11 April 2007 (CDT)}} | |||
__NOTOC__ | __NOTOC__ | ||
This function returns the position the player's camera would have if the camera mode is fixed (see [[setCameraMode]]). | This function returns the position the player's camera would have if the camera mode is fixed (see [[setCameraMode]]). |
Revision as of 22:17, 11 April 2007
This article needs checking. | |
Reason(s): Returns 0 0 0 with script: addCommandHandler ( "getcampos", "retrieveCameraPosition" ) function retrieveCameraPosition ( player, commandName ) local camx, camy, camz = getCameraPosition ( player ) outputChatBox ( "X: "..camx.." Y: "..camy.." Z: "..camz ) end--Ransom 17:17, 11 April 2007 (CDT) |
This function returns the position the player's camera would have if the camera mode is fixed (see setCameraMode).
Syntax
float float float getCameraPosition ( player thePlayer )
Required Arguments
- thePlayer: The player whose camera position you wish to obtain.
Returns
Returns three floats containing the x, y and z co-ordinate values if the function was successful, false otherwise.