GetCameraPosition: Difference between revisions

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m (Changed "DeprecatedWithAlt" template to "Deprecated")
 
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__NOTOC__
__NOTOC__
{{Server client function}}
{{Server client function}}
{{DeprecatedWithAlt|getCameraMatrix|}}
{{Deprecated|getCameraMatrix|}}
 
This function returns the position that the player's camera would have if the camera mode was fixed (see [[setCameraMode]]).
This function returns the position that the player's camera would have if the camera mode was fixed (see [[setCameraMode]]).


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This page lacks an example.
This page lacks an example.


{{New items|3.0140|1.4|
==Object-oriented==
==Object-oriented==
<syntaxhighlight lang="lua">
<syntaxhighlight lang="lua">
Vector3 Camera.getPosition ()
Vector3 Camera.getPosition ()
</syntaxhighlight>
</syntaxhighlight>


This function returns a vector with the coordinates if the function was successful, an empty vector otherwise.
This function returns a vector with the coordinates if the function was successful, an empty vector otherwise.
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===Example===
===Example===
This page lacks an example.
This page lacks an example.
 
}}
==See Also==
==See Also==
{{Camera functions}}
{{Camera functions}}

Latest revision as of 16:24, 13 February 2015

Emblem-important.png This function is deprecated. This means that its use is discouraged and that it might not exist in future versions.

Please use getCameraMatrix instead.


This function returns the position that the player's camera would have if the camera mode was fixed (see setCameraMode).

Procedural

float float float getCameraPosition ()

This function returns the X, Y and Z coordinates as three floats if the function was successful, false otherwise.

Example

This page lacks an example.

Object-oriented

Vector3 Camera.getPosition ()

This function returns a vector with the coordinates if the function was successful, an empty vector otherwise.

Example

This page lacks an example.

See Also