GetCameraPosition: Difference between revisions
Jump to navigation
Jump to search
Black Dragon (talk | contribs) mNo edit summary |
Black Dragon (talk | contribs) mNo edit summary |
||
Line 28: | Line 28: | ||
addCommandHandler( "check", "checkCamera" ) | addCommandHandler( "check", "checkCamera" ) | ||
function checkCamera( source ) | function checkCamera( source ) | ||
if ( getCameraMode( source ) == "fixed" ) then | if ( getCameraMode( source ) == "fixed" ) then --If the camera is fixed... | ||
local camx, camy, camz = getCameraPosition( source ) | local camx, camy, camz = getCameraPosition( source ) --Get the cameras position | ||
outputConsole( camx .. " " .. camy .. " " .. camz, source ) | outputConsole( camx .. " " .. camy .. " " .. camz, source ) --And output it. | ||
else | else | ||
outputConsole( "The camera is not fixed", source ) | outputConsole( "The camera is not fixed", source ) --If not, say so. | ||
end | end | ||
end | |||
</syntaxhighlight> | </syntaxhighlight> | ||
==See Also== | ==See Also== | ||
{{Camera functions}} | {{Camera functions}} |
Revision as of 12:20, 19 April 2007
This article needs checking. | |
Reason(s): Returns 0 0 0 with script: addCommandHandler ( "getcampos", "retrieveCameraPosition" ) function retrieveCameraPosition ( player, commandName ) local camx, camy, camz = getCameraPosition ( player ) outputChatBox ( "X: "..camx.." Y: "..camy.." Z: "..camz ) end--Ransom 17:17, 11 April 2007 (CDT) |
This function returns the position the player's camera would have if the camera mode is fixed (see setCameraMode).
Syntax
float float float getCameraPosition ( player thePlayer )
Required Arguments
- thePlayer: The player whose camera position you wish to obtain.
Returns
Returns three floats containing the x, y and z co-ordinate values if the function was successful, false otherwise.
Example
This example does...
addCommandHandler( "check", "checkCamera" ) function checkCamera( source ) if ( getCameraMode( source ) == "fixed" ) then --If the camera is fixed... local camx, camy, camz = getCameraPosition( source ) --Get the cameras position outputConsole( camx .. " " .. camy .. " " .. camz, source ) --And output it. else outputConsole( "The camera is not fixed", source ) --If not, say so. end end
See Also
- fadeCamera
- getCameraInterior
- getCameraMatrix
- getCameraTarget
- setCameraInterior
- setCameraMatrix
- setCameraTarget