GetCameraPosition: Difference between revisions

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{{Needs_Checking|Returns 0 0 0 with script:
{{Needs_Checking|Returns 0 0 0 with script:
<pre>addCommandHandler ( "getcampos", "retrieveCameraPosition" )
<syntaxhighlight lang="lua">addCommandHandler ( "getcampos", "retrieveCameraPosition" )
function retrieveCameraPosition ( player, commandName )
function retrieveCameraPosition ( player, commandName )
local camx, camy, camz = getCameraPosition ( player )
local camx, camy, camz = getCameraPosition ( player )
outputChatBox ( "X: "..camx.." Y: "..camy.." Z: "..camz )
outputChatBox ( "X: "..camx.." Y: "..camy.." Z: "..camz )
end</pre>--[[User:Ransom|Ransom]] 17:17, 11 April 2007 (CDT)}}  
end</syntaxhighlight>--[[User:Ransom|Ransom]] 17:17, 11 April 2007 (CDT)}}  





Revision as of 02:47, 15 June 2007

Dialog-information.png This article needs checking.

Reason(s): Returns 0 0 0 with script:
addCommandHandler ( "getcampos", "retrieveCameraPosition" )
function retrieveCameraPosition ( player, commandName )
local camx, camy, camz = getCameraPosition ( player )
outputChatBox ( "X: "..camx.." Y: "..camy.." Z: "..camz )
end
--Ransom 17:17, 11 April 2007 (CDT)



This function returns the position the player's camera would have if the camera mode is fixed (see setCameraMode).

Syntax

float float float getCameraPosition ( player thePlayer )

Required Arguments

  • thePlayer: The player whose camera position you wish to obtain.

Returns

Returns three floats containing the x, y and z co-ordinate values if the function was successful, false otherwise.

Example

This example does...

addCommandHandler( "check", "checkCamera" )
function checkCamera( source )
      if ( getCameraMode( source ) == "fixed" ) then --If the camera is fixed...
            local camx, camy, camz = getCameraPosition( source ) --Get the cameras position
            outputConsole( camx .. " " .. camy .. " " .. camz, source ) --And output it.
      else
            outputConsole( "The camera is not fixed", source ) --If not, say so.
      end
end

See Also