GetCameraPosition: Difference between revisions
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{{Needs_Checking|Returns 0 0 0 with script: | {{Needs_Checking|Returns 0 0 0 with script: | ||
< | <syntaxhighlight lang="lua">addCommandHandler ( "getcampos", "retrieveCameraPosition" ) | ||
function retrieveCameraPosition ( player, commandName ) | function retrieveCameraPosition ( player, commandName ) | ||
local camx, camy, camz = getCameraPosition ( player ) | local camx, camy, camz = getCameraPosition ( player ) | ||
outputChatBox ( "X: "..camx.." Y: "..camy.." Z: "..camz ) | outputChatBox ( "X: "..camx.." Y: "..camy.." Z: "..camz ) | ||
end</ | end</syntaxhighlight>--[[User:Ransom|Ransom]] 17:17, 11 April 2007 (CDT)}} | ||
Revision as of 02:47, 15 June 2007
This article needs checking. | |
Reason(s): Returns 0 0 0 with script: addCommandHandler ( "getcampos", "retrieveCameraPosition" ) function retrieveCameraPosition ( player, commandName ) local camx, camy, camz = getCameraPosition ( player ) outputChatBox ( "X: "..camx.." Y: "..camy.." Z: "..camz ) end--Ransom 17:17, 11 April 2007 (CDT) |
This function returns the position the player's camera would have if the camera mode is fixed (see setCameraMode).
Syntax
float float float getCameraPosition ( player thePlayer )
Required Arguments
- thePlayer: The player whose camera position you wish to obtain.
Returns
Returns three floats containing the x, y and z co-ordinate values if the function was successful, false otherwise.
Example
This example does...
addCommandHandler( "check", "checkCamera" ) function checkCamera( source ) if ( getCameraMode( source ) == "fixed" ) then --If the camera is fixed... local camx, camy, camz = getCameraPosition( source ) --Get the cameras position outputConsole( camx .. " " .. camy .. " " .. camz, source ) --And output it. else outputConsole( "The camera is not fixed", source ) --If not, say so. end end
See Also
- fadeCamera
- getCameraInterior
- getCameraMatrix
- getCameraTarget
- setCameraInterior
- setCameraMatrix
- setCameraTarget