GetCameraPosition: Difference between revisions

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{{Server client function}}
{{Client function}}
{{Needs_Checking|Returns 0 0 0 with script:
{{Needs_Checking|This function is now clientside only.}}  
<syntaxhighlight lang="lua">addCommandHandler ( "getcampos", "retrieveCameraPosition" )
function retrieveCameraPosition ( player, commandName )
local camx, camy, camz = getCameraPosition ( player )
outputChatBox ( "X: "..camx.." Y: "..camy.." Z: "..camz )
end</syntaxhighlight>--[[User:Ransom|Ransom]] 17:17, 11 April 2007 (CDT)
You were in camera fixed mode? Doesnt sound like you were. Default cam position is 0,0,0.}}  


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Revision as of 15:30, 31 August 2007

Dialog-information.png This article needs checking.

Reason(s): This function is now clientside only.


This function returns the position the player's camera would have if the camera mode is fixed (see setCameraMode).

Syntax

float float float getCameraPosition ( player thePlayer )

Required Arguments

  • thePlayer: The player whose camera position you wish to obtain.

Returns

Returns three floats containing the x, y and z coordinates if the function was successful, false otherwise.

Example

This example checks if the camera is fixed, and prints its position if so.

function checkCamera( source )
      if ( getCameraMode( source ) == "fixed" ) then                    -- If the camera is fixed...
            local camx, camy, camz = getCameraPosition( source )        -- Get the cameras position
            outputConsole( camx .. " " .. camy .. " " .. camz, source ) -- And output it.
      else
            outputConsole( "The camera is not fixed", source )          -- If not, say so.
      end
end
addCommandHandler( "check", checkCamera )

See Also