GetCameraPosition: Difference between revisions
Jump to navigation
Jump to search
No edit summary |
(Flagged as deprecated) |
||
Line 1: | Line 1: | ||
__NOTOC__ | __NOTOC__ | ||
{{Server client function}} | |||
{{Deprecated}} | |||
This function returns the position the player's camera would have if the camera mode is fixed (see [[setCameraMode]]). | This function returns the position the player's camera would have if the camera mode is fixed (see [[setCameraMode]]). | ||
==Syntax== | ==Syntax== |
Revision as of 13:53, 20 January 2009
This function is deprecated. This means that its use is discouraged and that it might not exist in future versions, but there should be a more generic way to perform what it does. | |
This function returns the position the player's camera would have if the camera mode is fixed (see setCameraMode).
Syntax
float float float getCameraPosition ( )
Returns
Returns three floats containing the x, y and z coordinates if the function was successful, false otherwise.
Example
This page lacks an example.
--Add an example here