GetCameraTarget: Difference between revisions
Jump to navigation
Jump to search
mNo edit summary |
|||
(3 intermediate revisions by 3 users not shown) | |||
Line 7: | Line 7: | ||
element getCameraTarget ( player thePlayer ) | element getCameraTarget ( player thePlayer ) | ||
</syntaxhighlight> | </syntaxhighlight> | ||
{{OOP||[[player]]:getCameraTarget|cameraTarget|setCameraTarget}} | |||
===Required Arguments=== | ===Required Arguments=== | ||
*'''thePlayer:''' The player whose camera you wish to receive the target of. | *'''thePlayer:''' The player whose camera you wish to receive the target of. | ||
Line 23: | Line 23: | ||
}} | }} | ||
==Example== | |||
This example checks whether a player's camera's target is another player, and returns true or false accordingly. | |||
<section class="server" name="Server script" show="true"> | |||
<syntaxhighlight lang="lua"> | |||
function isTargetPlayer( thePlayer ) | |||
local target = getCameraTarget ( thePlayer ) | |||
if ( getElementType ( target ) == "player" ) then -- If target is a player | |||
return true -- Return true | |||
else | |||
return false -- Otherwise, return false. | |||
end | |||
end | |||
</syntaxhighlight> | |||
</section> | |||
==See Also== | ==See Also== | ||
{{Camera functions}} | {{Camera functions}} | ||
[[hu:getCameraTarget]] | |||
[[RO:getCameraTarget]] |
Latest revision as of 08:08, 10 October 2020
This function returns an element that corresponds to the current target of the specified player's camera (i.e. what it is following).
Syntax
Click to collapse [-]
Serverelement getCameraTarget ( player thePlayer )
OOP Syntax Help! I don't understand this!
- Method: player:getCameraTarget(...)
- Variable: .cameraTarget
- Counterpart: setCameraTarget
Required Arguments
- thePlayer: The player whose camera you wish to receive the target of.
Click to collapse [-]
Clientelement getCameraTarget ()
Returns
- Returns an element of the target if the function was successful, or false if bad arguments were specified
- Returns false if the camera is in Fixed mode and has no target.
Example
This example checks whether a player's camera's target is another player, and returns true or false accordingly.
Click to collapse [-]
Server scriptfunction isTargetPlayer( thePlayer ) local target = getCameraTarget ( thePlayer ) if ( getElementType ( target ) == "player" ) then -- If target is a player return true -- Return true else return false -- Otherwise, return false. end end