GetCameraTarget: Difference between revisions
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{{Server function}} | {{Server client function}} | ||
__NOTOC__ | __NOTOC__ | ||
This function returns an [[element]] that corresponds to the current target of the specified player's camera (i.e. what it is following). | This function returns an [[element]] that corresponds to the current target of the specified player's camera (i.e. what it is following). | ||
==Syntax== | ==Syntax== | ||
<section class="server" name="Server" show="true"> | |||
<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
element getCameraTarget ( player thePlayer ) | element getCameraTarget ( player thePlayer ) | ||
Line 9: | Line 10: | ||
===Required Arguments=== | ===Required Arguments=== | ||
*'''thePlayer:''' The player whose camera you wish to receive the target of. | *'''thePlayer:''' The player whose camera you wish to receive the target of. | ||
</section> | |||
<section class="client" name="Client" show="true"> | |||
<syntaxhighlight lang="lua"> | |||
element getCameraTarget () | |||
</syntaxhighlight> | |||
</section> | |||
===Returns=== | ===Returns=== | ||
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==Example== | ==Example== | ||
This example checks | <section class="server" name="Server" show="true"> | ||
This example checks whether a player's camera's target is another player, and returns true or false accordingly. | |||
<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
function isTargetPlayer( thePlayer ) | function isTargetPlayer( thePlayer ) | ||
Line 25: | Line 33: | ||
end | end | ||
</syntaxhighlight> | </syntaxhighlight> | ||
</section> | |||
==See Also== | ==See Also== | ||
{{Camera functions}} | {{Camera functions}} |
Revision as of 19:55, 9 October 2007
This function returns an element that corresponds to the current target of the specified player's camera (i.e. what it is following).
Syntax
Click to collapse [-]
Serverelement getCameraTarget ( player thePlayer )
Required Arguments
- thePlayer: The player whose camera you wish to receive the target of.
Click to collapse [-]
Clientelement getCameraTarget ()
Returns
Returns an element if the function was successful, false otherwise.
Example
Click to collapse [-]
ServerThis example checks whether a player's camera's target is another player, and returns true or false accordingly.
function isTargetPlayer( thePlayer ) local target = getCameraTarget ( thePlayer ) if ( getElementType ( target ) == "player" ) then -- If target is a player return true -- Return true else return false -- Otherwise, return false. end end
See Also
- fadeCamera
- getCameraInterior
- getCameraMatrix
- getCameraTarget
- setCameraInterior
- setCameraMatrix
- setCameraTarget