GetCameraTarget
This function returns an element that corresponds to the current target of the specified player's camera (i.e. what it is following).
Syntax
element getCameraTarget ( player thePlayer )
Required Arguments
- thePlayer: The player whose camera you wish to receive the target of.
Returns
Returns an element if the function was successful, false otherwise.
Example
This example checks wether a players cameras target is another player, and returns true or false accordingly.
function isTargetPlayer( player )
local target = getCameraTarget( player )
if ( getElementType ( target ) == "player" ) then --If target is a player
return true --Return true
else
return false --Otherwise, return false.
end
end
See Also
- fadeCamera
- getCameraInterior
- getCameraMatrix
- getCameraTarget
- setCameraInterior
- setCameraMatrix
- setCameraTarget