GetCancelReason: Difference between revisions
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(New page: __NOTOC__ {{Server client function}} Gets the reason for cancelling an event. ==Syntax== <syntaxhighlight lang="lua"> string getCancelEvent ( ) </syntaxhighlight> ===Required Arguments=== ''None'' ===Returns=== R...) |
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__NOTOC__ | __NOTOC__ | ||
{{Server | {{Server function}} | ||
Gets the reason for cancelling an event. | Gets the reason for cancelling an event. | ||
==Syntax== | ==Syntax== | ||
<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
string | string getCancelReason ( ) | ||
</syntaxhighlight> | </syntaxhighlight> | ||
Line 14: | Line 13: | ||
===Returns=== | ===Returns=== | ||
Returns the reason that was given with [[cancelEvent]] | Returns the reason that was given with [[cancelEvent]] | ||
==Example== | |||
This example cancels when a hunterPlayer tries to enter a vehicle and outputs to the world what the player tried to do. | |||
<syntaxhighlight lang="lua">-- call 'stopVehicleEntry' whenever hunterPlayer is about to enter a vehicle: | |||
function stopVehicleEntry ( theplayer, seat, jacked ) | |||
cancelEvent (true, "You can't enter a vehicle during war.") -- stop the event from occuring and tell the player the reason. | |||
outputConsole("We told "..getPlayerName(theplayer).." : "..getCancelReason()) --Now tell everyone what the player tried to do | |||
end | |||
addEventHandler ( "onVehicleStartEnter", huntedPlayer, stopVehicleEntry ) | |||
</syntaxhighlight> | |||
==See Also== | ==See Also== | ||
{{Event functions}} | {{Event functions|server}} |
Latest revision as of 22:33, 6 September 2024
Gets the reason for cancelling an event.
Syntax
string getCancelReason ( )
Required Arguments
None
Returns
Returns the reason that was given with cancelEvent
Example
This example cancels when a hunterPlayer tries to enter a vehicle and outputs to the world what the player tried to do.
-- call 'stopVehicleEntry' whenever hunterPlayer is about to enter a vehicle: function stopVehicleEntry ( theplayer, seat, jacked ) cancelEvent (true, "You can't enter a vehicle during war.") -- stop the event from occuring and tell the player the reason. outputConsole("We told "..getPlayerName(theplayer).." : "..getCancelReason()) --Now tell everyone what the player tried to do end addEventHandler ( "onVehicleStartEnter", huntedPlayer, stopVehicleEntry )
See Also
- getCancelReason
- triggerClientEvent
- triggerLatentClientEvent
- Shared
- addEvent
- addEventHandler
- cancelEvent
- cancelLatentEvent
- getEventHandlers
- getLatentEventHandles
- getLatentEventStatus
- removeEventHandler
- triggerEvent
- wasEventCancelled