GetEventHandlers: Difference between revisions

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__NOTOC__
__NOTOC__
{{Server client function}}
{{Server client function}}
{{New feature/item|4.0132|1.3.1|4973|
{{New feature/item|3.0140|1.4|4973|
This function gets the attached functions from the event and attached element from current lua script.
This function gets the attached functions from the event and attached element from current lua script.
}}
}}
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table getEventHandlers ( string eventName, element attachedTo )
table getEventHandlers ( string eventName, element attachedTo )
</syntaxhighlight>
</syntaxhighlight>


===Required Arguments===  
===Required Arguments===  
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===Returns===
===Returns===
Returns table with attached functions, false otherwise.
Returns table with attached functions, empty table otherwise.


===Example===
===Example===
<section name="Server" class="server" show="true">
<section name="Server" class="server" show="true">
<syntaxhighlight lang="lua">[Lua]
<syntaxhighlight lang="lua">
function isEventHandlerAdded( sEventName, pElementAttachedTo, func )
function isEventHandlerAdded( sEventName, pElementAttachedTo, func )
if  
if type( sEventName ) == 'string' and isElement( pElementAttachedTo ) and type( func ) == 'function' then
type( sEventName ) == 'string' and  
    local aAttachedFunctions = getEventHandlers( sEventName, pElementAttachedTo )
isElement( pElementAttachedTo ) and  
type( func ) == 'function'  
then
local aAttachedFunctions = getEventHandlers( sEventName, pElementAttachedTo )
if type( aAttachedFunctions ) == 'table' and #aAttachedFunctions > 0 then
if type( aAttachedFunctions ) == 'table' and #aAttachedFunctions > 0 then
for i, v in ipairs( aAttachedFunctions ) do
for i, v in ipairs( aAttachedFunctions ) do
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end
end
end
end
return false
end
end
return false
end
end
return false
return false
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addEventHandler( 'onPlayerWasted', root, onPlayerWasted )
addEventHandler( 'onPlayerWasted', root, onPlayerWasted )


addCommandHandler( 'removeOnPlayerWastedEvent',
addCommandHandler( 'removeOnPlayerWastedEvent', function()
function()
    if isEventHandlerAdded( 'onPlayerWasted', root, onPlayerWasted ) then
if isEventHandlerAdded( 'onPlayerWasted', root, onPlayerWasted ) then
        outputChatBox( 'onPlayerWasted succesfully removed!' )
outputChatBox( 'onPlayerWasted succesfully removed!' )
        removeEventHandler( 'onPlayerWasted', root, onPlayerWasted )
removeEventHandler( 'onPlayerWasted', root, onPlayerWasted )
    end
end
end)
end
</syntaxhighlight>
)
</section>
 
<section name="Clientside example" class="client" show="true">
This example removes all onClientMarkerHit event in current script.
<syntaxhighlight lang="lua">
local events = getEventHandlers ( "onClientMarkerHit", resourceRoot )
    for i,v in ipairs(events) do
removeEventHandler ( "onClientMarkerHit", resourceRoot, v)  
    end
end
</syntaxhighlight>
</syntaxhighlight>
</section>
</section>


==See also==
{{Event functions}}
{{Event functions}}
/code>
===Required Arguments===
*'''eventName:''' The name of the event. For example ( "onPlayerWasted" ).
*'''attachedTo:''' The [[element]] attached to.
===Returns===
Returns table with attached functions, false otherwise.
===Example===

Latest revision as of 13:47, 17 August 2024

This function gets the attached functions from the event and attached element from current lua script.

Syntax

table getEventHandlers ( string eventName, element attachedTo )

Required Arguments

  • eventName: The name of the event. For example ( "onPlayerWasted" ).
  • attachedTo: The element attached to.

Returns

Returns table with attached functions, empty table otherwise.

Example

Click to collapse [-]
Server
function isEventHandlerAdded( sEventName, pElementAttachedTo, func )
	if type( sEventName ) == 'string' and isElement( pElementAttachedTo ) and type( func ) == 'function' then
	    local aAttachedFunctions = getEventHandlers( sEventName, pElementAttachedTo )
		if type( aAttachedFunctions ) == 'table' and #aAttachedFunctions > 0 then
			for i, v in ipairs( aAttachedFunctions ) do
				if v == func then
					return true
				end
			end
		end
	end
	return false
end

function onPlayerWasted()
	outputChatBox( getPlayerName( source ) .. ' died.' )
end
addEventHandler( 'onPlayerWasted', root, onPlayerWasted )

addCommandHandler( 'removeOnPlayerWastedEvent', function()
    if isEventHandlerAdded( 'onPlayerWasted', root, onPlayerWasted ) then
        outputChatBox( 'onPlayerWasted succesfully removed!' )
        removeEventHandler( 'onPlayerWasted', root, onPlayerWasted )
    end
end)
Click to collapse [-]
Clientside example

This example removes all onClientMarkerHit event in current script.

local events = getEventHandlers ( "onClientMarkerHit", resourceRoot )
    for i,v in ipairs(events) do 
	 removeEventHandler ( "onClientMarkerHit", resourceRoot, v) 
    end
end

See also