GetObjectModel: Difference between revisions

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__NOTOC__  
__NOTOC__  
This function retrieves the model ID of a specified object
{{Server client function}}
{{Deprecated|getElementModel|}}
 
This function retrieves the model ID of a specified object.


==Syntax==  
==Syntax==  
<syntaxhighlight lang="lua">
<syntaxhighlight lang="lua">
int getObjectModel ( element object )      
int getObjectModel ( object theObject )
</syntaxhighlight>  
</syntaxhighlight>  


===Required Arguments===  
===Required Arguments===  
*'''object:''' The object which you wish to retrieve the model ID of
*'''theObject:''' The object which you wish to retrieve the model ID of


===Returns===
===Returns===
Returns an ''int'' with the object id, or ''false'' it's no or an invalid object.
Returns an ''int'' with the object model id, or ''false'' if it isn't a valid object.


==Example==  
==Example==
This example destroys a haystack when a player targets it
This example destroys a haystack when a player targets it.
<syntaxhighlight lang="lua">
<syntaxhighlight lang="lua">
function onPlayerTargeted ( element )
function onPlayerTargeted ( targetElem )
     if ( getElementType ( element ) == "object" ) and ( getObjectModel ( element ) == 3374 ) then
     if ( getElementType ( targetElem ) == "object" ) and ( getObjectModel ( targetElem ) == 3374 ) then
         destroyElement ( element )
         destroyElement ( targetElem )
     end
     end
end
end
addEventHandler ( "onPlayerTarget", getRootElement(), onPlayerTargeted )
addEventHandler ( "onPlayerTarget", root, onPlayerTargeted )
</syntaxhighlight>
</syntaxhighlight>


This example outputs the model id of objects the player is targetting.


This example outputs the model id of objects the player is targeting.
<syntaxhighlight lang="lua">
<syntaxhighlight lang="lua">
function onPlayerTargeted ( element )
function onPlayerTargeted ( targetElem )
     if ( getElementType ( element ) == "object") then
     if ( getElementType ( targetElem ) == "object") then
         outputChatBox(getObjectModel ( element ))
         outputChatBox ( getObjectModel(targetElem) )
     end
     end
end
end
addEventHandler ( "onPlayerTarget", getRootElement(), onPlayerTargeted )
addEventHandler ( "onPlayerTarget", root, onPlayerTargeted )
</syntaxhighlight>
</syntaxhighlight>  


==See Also==
==See Also==
{{Object functions}}
{{Object functions}}

Latest revision as of 08:05, 4 November 2020

Emblem-important.png This function is deprecated. This means that its use is discouraged and that it might not exist in future versions.

Please use getElementModel instead.


This function retrieves the model ID of a specified object.

Syntax

int getObjectModel ( object theObject )

Required Arguments

  • theObject: The object which you wish to retrieve the model ID of

Returns

Returns an int with the object model id, or false if it isn't a valid object.

Example

This example destroys a haystack when a player targets it.

function onPlayerTargeted ( targetElem )
    if ( getElementType ( targetElem ) == "object" ) and ( getObjectModel ( targetElem ) == 3374 ) then
        destroyElement ( targetElem )
    end
end
addEventHandler ( "onPlayerTarget", root, onPlayerTargeted )


This example outputs the model id of objects the player is targeting.

function onPlayerTargeted ( targetElem )
    if ( getElementType ( targetElem ) == "object") then
        outputChatBox ( getObjectModel(targetElem) )
    end
end
addEventHandler ( "onPlayerTarget", root, onPlayerTargeted )

See Also