GetObjectModel: Difference between revisions

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[[Category:Incomplete]]
__NOTOC__
{{Server client function}}
{{Deprecated|getElementModel|}}


__NOTOC__
This function retrieves the model ID of a specified object.
This fake function is for use with blah & blah and does blahblahblabhalbhl


==Syntax==  
==Syntax==  
<syntaxhighlight lang="lua">
<syntaxhighlight lang="lua">
int getObjectModel ( element object )      
int getObjectModel ( object theObject )
</syntaxhighlight>  
</syntaxhighlight>  


===Required Arguments===  
===Required Arguments===  
*'''argumentName:''' description
*'''theObject:''' The object which you wish to retrieve the model ID of
 
===Optional Arguments===
{{OptionalArg}}
*'''argumentName2:''' descriptiona
*'''argumentName3:''' description


===Returns===
===Returns===
Returns ''true'' if blah, ''false'' otherwise.
Returns an ''int'' with the object model id, or ''false'' if it isn't a valid object.


==Example==  
==Example==
This example does...
This example destroys a haystack when a player targets it.
<syntaxhighlight lang="lua">
<syntaxhighlight lang="lua">
--This line does...
function onPlayerTargeted ( targetElem )
blabhalbalhb --abababa
    if ( getElementType ( targetElem ) == "object" ) and ( getObjectModel ( targetElem ) == 3374 ) then
--This line does this...
        destroyElement ( targetElem )
mooo
    end
end
addEventHandler ( "onPlayerTarget", root, onPlayerTargeted )
</syntaxhighlight>
</syntaxhighlight>
This example outputs the model id of objects the player is targeting.
<syntaxhighlight lang="lua">
function onPlayerTargeted ( targetElem )
    if ( getElementType ( targetElem ) == "object") then
        outputChatBox ( getObjectModel(targetElem) )
    end
end
addEventHandler ( "onPlayerTarget", root, onPlayerTargeted )
</syntaxhighlight>


==See Also==
==See Also==
{{FunctionArea_Functions}}
{{Object functions}}

Latest revision as of 08:05, 4 November 2020

Emblem-important.png This function is deprecated. This means that its use is discouraged and that it might not exist in future versions.

Please use getElementModel instead.


This function retrieves the model ID of a specified object.

Syntax

int getObjectModel ( object theObject )

Required Arguments

  • theObject: The object which you wish to retrieve the model ID of

Returns

Returns an int with the object model id, or false if it isn't a valid object.

Example

This example destroys a haystack when a player targets it.

function onPlayerTargeted ( targetElem )
    if ( getElementType ( targetElem ) == "object" ) and ( getObjectModel ( targetElem ) == 3374 ) then
        destroyElement ( targetElem )
    end
end
addEventHandler ( "onPlayerTarget", root, onPlayerTargeted )


This example outputs the model id of objects the player is targeting.

function onPlayerTargeted ( targetElem )
    if ( getElementType ( targetElem ) == "object") then
        outputChatBox ( getObjectModel(targetElem) )
    end
end
addEventHandler ( "onPlayerTarget", root, onPlayerTargeted )

See Also