GetObjectModel: Difference between revisions
Jump to navigation
Jump to search
No edit summary |
m (GetObjectModel is also working clientside) |
||
Line 1: | Line 1: | ||
__NOTOC__ | __NOTOC__ | ||
{{Server function}} | {{Server client function}} | ||
This function retrieves the model ID of a specified object | This function retrieves the model ID of a specified object | ||
Revision as of 11:10, 22 November 2008
This function retrieves the model ID of a specified object
Syntax
int getObjectModel ( object theObject )
Required Arguments
- theObject: The object which you wish to retrieve the model ID of
Returns
Returns an int with the object model id, or false it's no or an invalid object.
Example
This example destroys a haystack when a player targets it.
function onPlayerTargeted ( targetElem ) if ( getElementType ( targetElem ) == "object" ) and ( getObjectModel ( targetElem ) == 3374 ) then destroyElement ( targetElem ) end end addEventHandler ( "onPlayerTarget", getRootElement(), onPlayerTargeted )
This example outputs the model id of objects the player is targeting.
function onPlayerTargeted ( targetElem ) if ( getElementType ( targetElem ) == "object") then outputChatBox ( getObjectModel(targetElem) ) end end addEventHandler ( "onPlayerTarget", getRootElement(), onPlayerTargeted )
See Also