GetObjectModel: Difference between revisions
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{{Server client function}} | {{Server client function}} | ||
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This function retrieves the model ID of a specified object | This function retrieves the model ID of a specified object. | ||
==Syntax== | ==Syntax== |
Revision as of 16:18, 13 February 2015
This function is deprecated. This means that its use is discouraged and that it might not exist in future versions. | |
Please use getElementModel instead. |
This function retrieves the model ID of a specified object.
Syntax
int getObjectModel ( object theObject )
Required Arguments
- theObject: The object which you wish to retrieve the model ID of
Returns
Returns an int with the object model id, or false if it isn't a valid object.
Example
This example destroys a haystack when a player targets it.
function onPlayerTargeted ( targetElem ) if ( getElementType ( targetElem ) == "object" ) and ( getObjectModel ( targetElem ) == 3374 ) then destroyElement ( targetElem ) end end addEventHandler ( "onPlayerTarget", getRootElement(), onPlayerTargeted )
This example outputs the model id of objects the player is targeting.
function onPlayerTargeted ( targetElem ) if ( getElementType ( targetElem ) == "object") then outputChatBox ( getObjectModel(targetElem) ) end end addEventHandler ( "onPlayerTarget", getRootElement(), onPlayerTargeted )
See Also