GetObjectModel: Difference between revisions
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__NOTOC__ | __NOTOC__ | ||
This | This function retrieves the model ID of a specified object | ||
==Syntax== | ==Syntax== | ||
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==Example== | ==Example== | ||
This example | This example destroys a haystack when a player targets it | ||
<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
addEventHandler ( onPlayerTargeted, root, onPlayerTargeted ) | |||
function onPlayerTargeted ( element ) | |||
if getElementType ( element ) == "object" and getObjectModel ( element ) == 3374 then | |||
destroyElement ( element ) | |||
end | |||
end | |||
</syntaxhighlight> | </syntaxhighlight> | ||
==See Also== | ==See Also== | ||
{{Object | {{Object functions}} |
Revision as of 15:42, 13 August 2006
This function retrieves the model ID of a specified object
Syntax
int getObjectModel ( element object )
Required Arguments
- object: The object which you wish to retrieve the model ID of
Returns
Returns an integer of the object ID.
Example
This example destroys a haystack when a player targets it
addEventHandler ( onPlayerTargeted, root, onPlayerTargeted ) function onPlayerTargeted ( element ) if getElementType ( element ) == "object" and getObjectModel ( element ) == 3374 then destroyElement ( element ) end end
See Also