GetObjectModel: Difference between revisions
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This example destroys a haystack when a player targets it | This example destroys a haystack when a player targets it | ||
<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
addEventHandler ( onPlayerTargeted, root, onPlayerTargeted ) | addEventHandler ( "onPlayerTargeted", root, "onPlayerTargeted" ) | ||
function onPlayerTargeted ( element ) | function onPlayerTargeted ( element ) | ||
if getElementType ( element ) == "object" and getObjectModel ( element ) == 3374 then | if ( getElementType ( element ) == "object" ) and ( getObjectModel ( element ) == 3374 ) then | ||
destroyElement ( element ) | destroyElement ( element ) | ||
end | end |
Revision as of 15:44, 13 August 2006
This function retrieves the model ID of a specified object
Syntax
int getObjectModel ( element object )
Required Arguments
- object: The object which you wish to retrieve the model ID of
Returns
Returns an integer of the object ID.
Example
This example destroys a haystack when a player targets it
addEventHandler ( "onPlayerTargeted", root, "onPlayerTargeted" ) function onPlayerTargeted ( element ) if ( getElementType ( element ) == "object" ) and ( getObjectModel ( element ) == 3374 ) then destroyElement ( element ) end end
See Also