GetObjectModel: Difference between revisions

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This example destroys a haystack when a player targets it
This example destroys a haystack when a player targets it
<syntaxhighlight lang="lua">
<syntaxhighlight lang="lua">
addEventHandler ( onPlayerTargeted, root, onPlayerTargeted )
addEventHandler ( "onPlayerTargeted", root, "onPlayerTargeted" )
function onPlayerTargeted ( element )
function onPlayerTargeted ( element )
     if getElementType ( element ) == "object" and getObjectModel ( element ) == 3374 then
     if ( getElementType ( element ) == "object" ) and ( getObjectModel ( element ) == 3374 ) then
         destroyElement ( element )
         destroyElement ( element )
     end
     end

Revision as of 15:44, 13 August 2006

This function retrieves the model ID of a specified object

Syntax

int getObjectModel ( element object )       

Required Arguments

  • object: The object which you wish to retrieve the model ID of

Returns

Returns an integer of the object ID.

Example

This example destroys a haystack when a player targets it

addEventHandler ( "onPlayerTargeted", root, "onPlayerTargeted" )
function onPlayerTargeted ( element )
    if ( getElementType ( element ) == "object" ) and ( getObjectModel ( element ) == 3374 ) then
        destroyElement ( element )
    end
end      

See Also