GetObjectModel: Difference between revisions
		
		
		
		
		
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| No edit summary | |||
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| Returns an ''int'' with the object model id, or ''false'' it's no or an invalid object. | Returns an ''int'' with the object model id, or ''false'' it's no or an invalid object. | ||
| ==Example==   | ==Example== | ||
| <section name="Server" class="server" show="true">  | |||
| This example destroys a haystack when a player targets it | This example destroys a haystack when a player targets it | ||
| <syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
| Line 23: | Line 24: | ||
| end | end | ||
| addEventHandler ( "onPlayerTarget", getRootElement(), onPlayerTargeted ) | addEventHandler ( "onPlayerTarget", getRootElement(), onPlayerTargeted ) | ||
| </syntaxhighlight> | </syntaxhighlight> </section> | ||
| <section name="Server" class="server" show="true"> | |||
| This example outputs the model id of objects the player is targetting. | This example outputs the model id of objects the player is targetting. | ||
| Line 34: | Line 35: | ||
| end | end | ||
| addEventHandler ( "onPlayerTarget", getRootElement(), onPlayerTargeted ) | addEventHandler ( "onPlayerTarget", getRootElement(), onPlayerTargeted ) | ||
| </syntaxhighlight> | </syntaxhighlight> </section> | ||
| ==See Also== | ==See Also== | ||
| {{Object functions}} | {{Object functions}} | ||
Revision as of 23:22, 14 August 2007
This function retrieves the model ID of a specified object
Syntax
int getObjectModel ( element object )
Required Arguments
- object: The object which you wish to retrieve the model ID of
Returns
Returns an int with the object model id, or false it's no or an invalid object.
Example
Click to collapse [-]
ServerThis example destroys a haystack when a player targets it
function onPlayerTargeted ( element )
    if ( getElementType ( element ) == "object" ) and ( getObjectModel ( element ) == 3374 ) then
        destroyElement ( element )
    end
end
addEventHandler ( "onPlayerTarget", getRootElement(), onPlayerTargeted )
 Click to collapse [-]
ServerThis example outputs the model id of objects the player is targetting.
function onPlayerTargeted ( element )
    if ( getElementType ( element ) == "object") then
        outputChatBox(getObjectModel ( element ))
    end
end
addEventHandler ( "onPlayerTarget", getRootElement(), onPlayerTargeted )
 See Also