GetObjectModel: Difference between revisions
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Returns an ''int'' with the object model id, or ''false'' it's no or an invalid object. | Returns an ''int'' with the object model id, or ''false'' it's no or an invalid object. | ||
==Example== | ==Example== | ||
<section name="Server" class="server" show="true"> | |||
This example destroys a haystack when a player targets it | This example destroys a haystack when a player targets it | ||
<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
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end | end | ||
addEventHandler ( "onPlayerTarget", getRootElement(), onPlayerTargeted ) | addEventHandler ( "onPlayerTarget", getRootElement(), onPlayerTargeted ) | ||
</syntaxhighlight> | </syntaxhighlight> </section> | ||
<section name="Server" class="server" show="true"> | |||
This example outputs the model id of objects the player is targetting. | This example outputs the model id of objects the player is targetting. | ||
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end | end | ||
addEventHandler ( "onPlayerTarget", getRootElement(), onPlayerTargeted ) | addEventHandler ( "onPlayerTarget", getRootElement(), onPlayerTargeted ) | ||
</syntaxhighlight> | </syntaxhighlight> </section> | ||
==See Also== | ==See Also== | ||
{{Object functions}} | {{Object functions}} |
Revision as of 23:22, 14 August 2007
This function retrieves the model ID of a specified object
Syntax
int getObjectModel ( element object )
Required Arguments
- object: The object which you wish to retrieve the model ID of
Returns
Returns an int with the object model id, or false it's no or an invalid object.
Example
Click to collapse [-]
ServerThis example destroys a haystack when a player targets it
function onPlayerTargeted ( element ) if ( getElementType ( element ) == "object" ) and ( getObjectModel ( element ) == 3374 ) then destroyElement ( element ) end end addEventHandler ( "onPlayerTarget", getRootElement(), onPlayerTargeted )
Click to collapse [-]
ServerThis example outputs the model id of objects the player is targetting.
function onPlayerTargeted ( element ) if ( getElementType ( element ) == "object") then outputChatBox(getObjectModel ( element )) end end addEventHandler ( "onPlayerTarget", getRootElement(), onPlayerTargeted )
See Also