GetObjectModel: Difference between revisions

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Returns an ''int'' with the object model id, or ''false'' it's no or an invalid object.
Returns an ''int'' with the object model id, or ''false'' it's no or an invalid object.


==Example==  
==Example==
<section name="Server" class="server" show="true">
This example destroys a haystack when a player targets it
This example destroys a haystack when a player targets it
<syntaxhighlight lang="lua">
<syntaxhighlight lang="lua">
Line 23: Line 24:
end
end
addEventHandler ( "onPlayerTarget", getRootElement(), onPlayerTargeted )
addEventHandler ( "onPlayerTarget", getRootElement(), onPlayerTargeted )
</syntaxhighlight>
</syntaxhighlight> </section>
 
<section name="Server" class="server" show="true">
This example outputs the model id of objects the player is targetting.
This example outputs the model id of objects the player is targetting.


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end
end
addEventHandler ( "onPlayerTarget", getRootElement(), onPlayerTargeted )
addEventHandler ( "onPlayerTarget", getRootElement(), onPlayerTargeted )
</syntaxhighlight>
</syntaxhighlight> </section>


==See Also==
==See Also==
{{Object functions}}
{{Object functions}}

Revision as of 23:22, 14 August 2007

This function retrieves the model ID of a specified object

Syntax

int getObjectModel ( element object )       

Required Arguments

  • object: The object which you wish to retrieve the model ID of

Returns

Returns an int with the object model id, or false it's no or an invalid object.

Example

Click to collapse [-]
Server

This example destroys a haystack when a player targets it

function onPlayerTargeted ( element )
    if ( getElementType ( element ) == "object" ) and ( getObjectModel ( element ) == 3374 ) then
        destroyElement ( element )
    end
end
addEventHandler ( "onPlayerTarget", getRootElement(), onPlayerTargeted )
Click to collapse [-]
Server

This example outputs the model id of objects the player is targetting.

function onPlayerTargeted ( element )
    if ( getElementType ( element ) == "object") then
        outputChatBox(getObjectModel ( element ))
    end
end
addEventHandler ( "onPlayerTarget", getRootElement(), onPlayerTargeted )

See Also