GetObjectRotation: Difference between revisions

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[[Category:Incomplete]]
__NOTOC__
{{Server client function}}
{{Deprecated|getElementRotation|}}


__NOTOC__
Object rotation can be retrieved from objects in mapfiles or objects that are created in scripts.
This fake function is for use with blah & blah and does blahblahblabhalbhl


==Syntax==  
==Syntax==
<syntaxhighlight lang="lua">
<syntaxhighlight lang="lua">
float float float getObjectRotation ( element object )       
float float float getObjectRotation ( object theObject )       
</syntaxhighlight>  
</syntaxhighlight>  


===Required Arguments===  
===Required Arguments===  
*'''argumentName:''' description
*'''theObject:''' The object whose rotation will be retrieved
 
===Optional Arguments===
{{OptionalArg}}
*'''argumentName2:''' descriptiona
*'''argumentName3:''' description


===Returns===
===Returns===
Returns ''true'' if blah, ''false'' otherwise.
Returns three ''float''s if object exists, ''false'' in the first variable and ''nil'' in the other two if it's invalid.


==Example==  
==Example==  
This example does...
If a player points at an object with a gun, its rotation will appear in the chat box.
<section name="Server" class="server" show="true">
<syntaxhighlight lang="lua">
function onPlayerTargeted ( targetElem )
    if ( isElement(targetElem) and getElementType(targetElem) == "object" ) then
        local x,y,z = getObjectRotation ( targetElem )
        outputChatBox ( "Object rotation: " .. x .. " " .. y .. " " .. z, source )
    end
end
addEventHandler ( "onPlayerTarget", root, onPlayerTargeted )
</syntaxhighlight>
</section>
<section name="Client" class="client">
<syntaxhighlight lang="lua">
<syntaxhighlight lang="lua">
--This line does...
function onPlayerTargeted ( targetElem )
blabhalbalhb --abababa
    if ( isElement(targetElem) and getElementType (targetElem) == "object" ) then
--This line does this...
        local x,y,z = getObjectRotation ( targetElem )
mooo
        outputChatBox ( "Object rotation: " .. x .. " " .. y .. " " .. z )
    end
end
addEventHandler ( "onClientPlayerTarget", root, onPlayerTargeted )
</syntaxhighlight>
</syntaxhighlight>
</section>


==See Also==
==See Also==
{{FunctionArea_Functions}}
{{Object functions}}

Latest revision as of 08:06, 4 November 2020

Emblem-important.png This function is deprecated. This means that its use is discouraged and that it might not exist in future versions.

Please use getElementRotation instead.


Object rotation can be retrieved from objects in mapfiles or objects that are created in scripts.

Syntax

float float float getObjectRotation ( object theObject )       

Required Arguments

  • theObject: The object whose rotation will be retrieved

Returns

Returns three floats if object exists, false in the first variable and nil in the other two if it's invalid.

Example

If a player points at an object with a gun, its rotation will appear in the chat box.

Click to collapse [-]
Server
function onPlayerTargeted ( targetElem )
    if ( isElement(targetElem) and getElementType(targetElem) == "object" ) then
        local x,y,z = getObjectRotation ( targetElem )
        outputChatBox ( "Object rotation: " .. x .. " " .. y .. " " .. z, source )
    end
end
addEventHandler ( "onPlayerTarget", root, onPlayerTargeted )
Click to expand [+]
Client

See Also

Shared