GetObjectRotation: Difference between revisions

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[[Category:Incomplete]]
__NOTOC__
{{Server client function}}
{{Deprecated|getElementRotation|}}


__NOTOC__
Object rotation can be retrieved from objects in mapfiles or objects that are created in scripts.
This fake function is for use with blah & blah and does blahblahblabhalbhl


==Syntax==  
==Syntax==
<syntaxhighlight lang="lua">
<syntaxhighlight lang="lua">
float float float getObjectRotation ( element object )       
float float float getObjectRotation ( object theObject )       
</syntaxhighlight>  
</syntaxhighlight>  


===Required Arguments===  
===Required Arguments===  
*'''Object:''' This object can be created in the script or already exist in a mapfile
*'''theObject:''' The object whose rotation will be retrieved


===Returns===
===Returns===
Returns ''true'' if object exists, ''false'' otherwise.
Returns three ''float''s if object exists, ''false'' in the first variable and ''nil'' in the other two if it's invalid.


==Example==  
==Example==  
In this example, I'm referring to "pirateship", an object in a map file. Here is the mapfile line:
If a player points at an object with a gun, its rotation will appear in the chat box.
 
<section name="Server" class="server" show="true">
<object id="pirateship" posX="-1627.319092" posY="128.543411" posZ="6.581001" rotX="-0.760854" rotY="2.421000" rotZ="0.851000" model="8493"/>
<syntaxhighlight lang="lua">
 
function onPlayerTargeted ( targetElem )
    if ( isElement(targetElem) and getElementType(targetElem) == "object" ) then
        local x,y,z = getObjectRotation ( targetElem )
        outputChatBox ( "Object rotation: " .. x .. " " .. y .. " " .. z, source )
    end
end
addEventHandler ( "onPlayerTarget", root, onPlayerTargeted )
</syntaxhighlight>
</section>
<section name="Client" class="client">
<syntaxhighlight lang="lua">
<syntaxhighlight lang="lua">
root = getRootElement ()
function onPlayerTargeted ( targetElem )
 
    if ( isElement(targetElem) and getElementType (targetElem) == "object" ) then
addEventHandler ( "onMapLoad", root, "onMapLoad" )
        local x,y,z = getObjectRotation ( targetElem )
function onMapLoad ( name, root )
        outputChatBox ( "Object rotation: " .. x .. " " .. y .. " " .. z )
pirateship = getElementByID ( "pirateship" )
    end
if ( pirateship == false ) then
outputChatBox ( "couldn't find the ship!" )
end
rx, ry, rz = getObjectRotation ( pirateship )
outputChatBox ( "Ship RX = "..rx.." SHIP RY = "..ry.." SHIP RZ = "..rz )
end
end
addEventHandler ( "onClientPlayerTarget", root, onPlayerTargeted )
</syntaxhighlight>
</syntaxhighlight>
 
</section>
Result in chatbox:
Ship RX = 316.40628051758 SHIP RY = 2.421000 SHIP RZ = 0.851000


==See Also==
==See Also==
{{FunctionArea_Functions}}
{{Object functions}}

Latest revision as of 08:06, 4 November 2020

Emblem-important.png This function is deprecated. This means that its use is discouraged and that it might not exist in future versions.

Please use getElementRotation instead.


Object rotation can be retrieved from objects in mapfiles or objects that are created in scripts.

Syntax

float float float getObjectRotation ( object theObject )       

Required Arguments

  • theObject: The object whose rotation will be retrieved

Returns

Returns three floats if object exists, false in the first variable and nil in the other two if it's invalid.

Example

If a player points at an object with a gun, its rotation will appear in the chat box.

Click to collapse [-]
Server
function onPlayerTargeted ( targetElem )
    if ( isElement(targetElem) and getElementType(targetElem) == "object" ) then
        local x,y,z = getObjectRotation ( targetElem )
        outputChatBox ( "Object rotation: " .. x .. " " .. y .. " " .. z, source )
    end
end
addEventHandler ( "onPlayerTarget", root, onPlayerTargeted )
Click to expand [+]
Client

See Also