GetObjectRotation: Difference between revisions
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__NOTOC__ | __NOTOC__ | ||
{{Server client function}} | |||
{{Deprecated|getElementRotation|}} | |||
Object rotation can be retrieved from objects in mapfiles or objects that are created in scripts. | Object rotation can be retrieved from objects in mapfiles or objects that are created in scripts. | ||
==Syntax== | ==Syntax== | ||
<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
float float float getObjectRotation ( object theObject ) | float float float getObjectRotation ( object theObject ) | ||
Line 11: | Line 14: | ||
===Returns=== | ===Returns=== | ||
Returns '' | Returns three ''float''s if object exists, ''false'' in the first variable and ''nil'' in the other two if it's invalid. | ||
==Example== | ==Example== | ||
If a player points at an object with a gun, its rotation will appear in the chat box. | |||
<section name="Server" class="server" show="true"> | |||
<syntaxhighlight lang=" | <syntaxhighlight lang="lua"> | ||
function onPlayerTargeted ( targetElem ) | |||
if ( isElement(targetElem) and getElementType(targetElem) == "object" ) then | |||
local x,y,z = getObjectRotation ( targetElem ) | |||
outputChatBox ( "Object rotation: " .. x .. " " .. y .. " " .. z, source ) | |||
end | |||
end | |||
addEventHandler ( "onPlayerTarget", root, onPlayerTargeted ) | |||
</syntaxhighlight> | </syntaxhighlight> | ||
</section> | |||
<section name="Client" class="client"> | |||
<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
function onPlayerTargeted ( targetElem ) | |||
if ( isElement(targetElem) and getElementType (targetElem) == "object" ) then | |||
local x,y,z = getObjectRotation ( targetElem ) | |||
outputChatBox ( "Object rotation: " .. x .. " " .. y .. " " .. z ) | |||
end | |||
outputChatBox ( " | |||
end | end | ||
addEventHandler ( "onClientPlayerTarget", root, onPlayerTargeted ) | |||
</syntaxhighlight> | </syntaxhighlight> | ||
</section> | |||
==See Also== | ==See Also== | ||
{{Object functions}} | {{Object functions}} |
Latest revision as of 08:06, 4 November 2020
This function is deprecated. This means that its use is discouraged and that it might not exist in future versions. | |
Please use getElementRotation instead. |
Object rotation can be retrieved from objects in mapfiles or objects that are created in scripts.
Syntax
float float float getObjectRotation ( object theObject )
Required Arguments
- theObject: The object whose rotation will be retrieved
Returns
Returns three floats if object exists, false in the first variable and nil in the other two if it's invalid.
Example
If a player points at an object with a gun, its rotation will appear in the chat box.
Click to collapse [-]
Serverfunction onPlayerTargeted ( targetElem ) if ( isElement(targetElem) and getElementType(targetElem) == "object" ) then local x,y,z = getObjectRotation ( targetElem ) outputChatBox ( "Object rotation: " .. x .. " " .. y .. " " .. z, source ) end end addEventHandler ( "onPlayerTarget", root, onPlayerTargeted )
Click to expand [+]
ClientSee Also