GetObjectRotation: Difference between revisions

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__NOTOC__  
__NOTOC__  
{{Server client function}}
{{Deprecated|getElementRotation|}}
Object rotation can be retrieved from objects in mapfiles or objects that are created in scripts.  
Object rotation can be retrieved from objects in mapfiles or objects that are created in scripts.  


==Syntax==  
==Syntax==
<syntaxhighlight lang="lua">
<syntaxhighlight lang="lua">
float float float getObjectRotation ( object theObject )       
float float float getObjectRotation ( object theObject )       
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===Returns===
===Returns===
Returns three ''float'' if object exists, ''false'' in the first variable and ''nil'' in the other two if it's invalid.
Returns three ''float''s if object exists, ''false'' in the first variable and ''nil'' in the other two if it's invalid.


==Example==  
==Example==  
If a player points at an object with a gun, it will output it's rotation to the player.
If a player points at an object with a gun, its rotation will appear in the chat box.
<section name="Server" class="server" show="true">
<syntaxhighlight lang="lua">
function onPlayerTargeted ( targetElem )
    if ( isElement(targetElem) and getElementType(targetElem) == "object" ) then
        local x,y,z = getObjectRotation ( targetElem )
        outputChatBox ( "Object rotation: " .. x .. " " .. y .. " " .. z, source )
    end
end
addEventHandler ( "onPlayerTarget", root, onPlayerTargeted )
</syntaxhighlight>
</section>
<section name="Client" class="client">
<syntaxhighlight lang="lua">
<syntaxhighlight lang="lua">
function onPlayerTargeted ( element )
function onPlayerTargeted ( targetElem )
     if ( isElement(element) and getElementType ( element ) == "object") then
     if ( isElement(targetElem) and getElementType (targetElem) == "object" ) then
local x,y,z = getObjectRotation(element)
        local x,y,z = getObjectRotation ( targetElem )
         outputChatBox("Object rotation: "..x.." "..y.." "..z,source)
         outputChatBox ( "Object rotation: " .. x .. " " .. y .. " " .. z )
     end
     end
end
end
addEventHandler ( "onPlayerTarget", getRootElement(), onPlayerTargeted )
addEventHandler ( "onClientPlayerTarget", root, onPlayerTargeted )
</syntaxhighlight>
</syntaxhighlight>
</section>


==See Also==
==See Also==
{{Object functions}}
{{Object functions}}

Latest revision as of 08:06, 4 November 2020

Emblem-important.png This function is deprecated. This means that its use is discouraged and that it might not exist in future versions.

Please use getElementRotation instead.


Object rotation can be retrieved from objects in mapfiles or objects that are created in scripts.

Syntax

float float float getObjectRotation ( object theObject )       

Required Arguments

  • theObject: The object whose rotation will be retrieved

Returns

Returns three floats if object exists, false in the first variable and nil in the other two if it's invalid.

Example

If a player points at an object with a gun, its rotation will appear in the chat box.

Click to collapse [-]
Server
function onPlayerTargeted ( targetElem )
    if ( isElement(targetElem) and getElementType(targetElem) == "object" ) then
        local x,y,z = getObjectRotation ( targetElem )
        outputChatBox ( "Object rotation: " .. x .. " " .. y .. " " .. z, source )
    end
end
addEventHandler ( "onPlayerTarget", root, onPlayerTargeted )
Click to expand [+]
Client

See Also

Shared