GetObjectRotation: Difference between revisions
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__NOTOC__ | |||
{{Server client function}} | {{Server client function}} | ||
{{Deprecated|getElementRotation|}} | |||
Object rotation can be retrieved from objects in mapfiles or objects that are created in scripts. | Object rotation can be retrieved from objects in mapfiles or objects that are created in scripts. | ||
Line 12: | Line 14: | ||
===Returns=== | ===Returns=== | ||
Returns three ''float'' if object exists, ''false'' in the first variable and ''nil'' in the other two if it's invalid. | Returns three ''float''s if object exists, ''false'' in the first variable and ''nil'' in the other two if it's invalid. | ||
==Example== | ==Example== | ||
If a player points at an object with a gun, | If a player points at an object with a gun, its rotation will appear in the chat box. | ||
<section name="Server" | <section name="Server" class="server" show="true"> | ||
<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
function onPlayerTargeted ( | function onPlayerTargeted ( targetElem ) | ||
if ( isElement( | if ( isElement(targetElem) and getElementType(targetElem) == "object" ) then | ||
local x,y,z = getObjectRotation( | local x,y,z = getObjectRotation ( targetElem ) | ||
outputChatBox("Object rotation: "..x.." "..y.." "..z,source) | outputChatBox ( "Object rotation: " .. x .. " " .. y .. " " .. z, source ) | ||
end | end | ||
end | end | ||
addEventHandler ( "onPlayerTarget", | addEventHandler ( "onPlayerTarget", root, onPlayerTargeted ) | ||
</syntaxhighlight> | </syntaxhighlight> | ||
</section> | </section> | ||
<section name="Client" class="client"> | <section name="Client" class="client"> | ||
<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
function onPlayerTargeted ( | function onPlayerTargeted ( targetElem ) | ||
if ( isElement( | if ( isElement(targetElem) and getElementType (targetElem) == "object" ) then | ||
local x,y,z = getObjectRotation( | local x,y,z = getObjectRotation ( targetElem ) | ||
outputChatBox("Object rotation: "..x.." "..y.." "..z | outputChatBox ( "Object rotation: " .. x .. " " .. y .. " " .. z ) | ||
end | end | ||
end | end | ||
addEventHandler ( "onClientPlayerTarget", | addEventHandler ( "onClientPlayerTarget", root, onPlayerTargeted ) | ||
</syntaxhighlight> | </syntaxhighlight> | ||
</section> | </section> |
Latest revision as of 08:06, 4 November 2020
This function is deprecated. This means that its use is discouraged and that it might not exist in future versions. | |
Please use getElementRotation instead. |
Object rotation can be retrieved from objects in mapfiles or objects that are created in scripts.
Syntax
float float float getObjectRotation ( object theObject )
Required Arguments
- theObject: The object whose rotation will be retrieved
Returns
Returns three floats if object exists, false in the first variable and nil in the other two if it's invalid.
Example
If a player points at an object with a gun, its rotation will appear in the chat box.
Click to collapse [-]
Serverfunction onPlayerTargeted ( targetElem ) if ( isElement(targetElem) and getElementType(targetElem) == "object" ) then local x,y,z = getObjectRotation ( targetElem ) outputChatBox ( "Object rotation: " .. x .. " " .. y .. " " .. z, source ) end end addEventHandler ( "onPlayerTarget", root, onPlayerTargeted )
Click to expand [+]
ClientSee Also