GetObjectRotation: Difference between revisions
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</section> | </section> | ||
<section name="Client" class="client"> | <section name="Client" class="client"> | ||
<syntaxhighlight lang="lua"> | |||
function onPlayerTargeted ( element ) | function onPlayerTargeted ( element ) | ||
if ( isElement(element) and getElementType ( element ) == "object") then | if ( isElement(element) and getElementType ( element ) == "object") then | ||
Line 47: | Line 48: | ||
end | end | ||
addEventHandler ( "onClientPlayerTarget", getRootElement(), onPlayerTargeted ) | addEventHandler ( "onClientPlayerTarget", getRootElement(), onPlayerTargeted ) | ||
</syntaxhighlight> | |||
</section> | </section> | ||
==See Also== | ==See Also== | ||
{{Object functions}} | {{Object functions}} |
Revision as of 12:41, 3 August 2007
Object rotation can be retrieved from objects in mapfiles or objects that are created in scripts.
Syntax
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ServerClick to expand [+]
ClientExample
If a player points at an object with a gun, it will output it's rotation to the player.
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ServerClick to expand [+]
ClientSee Also