GetObjectRotation: Difference between revisions
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function onPlayerTargeted ( element ) | function onPlayerTargeted ( element ) | ||
if ( isElement(element) and getElementType ( element ) == "object") then | if ( isElement(element) and getElementType ( element ) == "object") then | ||
local x,y,z = getObjectRotation(element) | |||
outputChatBox("Object rotation: "..x.." "..y.." "..z,source) | outputChatBox("Object rotation: "..x.." "..y.." "..z,source) | ||
end | end | ||
Line 44: | Line 44: | ||
function onPlayerTargeted ( element ) | function onPlayerTargeted ( element ) | ||
if ( isElement(element) and getElementType ( element ) == "object") then | if ( isElement(element) and getElementType ( element ) == "object") then | ||
local x,y,z = getObjectRotation(element) | |||
outputChatBox("Object rotation: "..x.." "..y.." "..z,source) | outputChatBox("Object rotation: "..x.." "..y.." "..z,source) | ||
end | end |
Revision as of 13:39, 3 August 2007
Object rotation can be retrieved from objects in mapfiles or objects that are created in scripts.
Syntax
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ServerClick to expand [+]
ClientExample
If a player points at an object with a gun, it will output it's rotation to the player.
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ServerClick to expand [+]
ClientSee Also