GetPickupAmmo: Difference between revisions

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__NOTOC__  
__NOTOC__  
{{Server client function}}
{{Server client function}}
This function retreives the amount of ammo in a Weapon Pickup
This function retrieves the amount of ammo in a weapon pickup.


==Syntax==  
==Syntax==  
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<section show="true" name="Server" class="server">
<section show="true" name="Server" class="server">
<syntaxhighlight lang="lua">
<syntaxhighlight lang="lua">
function onPickupHitFunction ( thePlayer ) --when a pickup is hit
function onPickupHitFunction ( thePlayer )
if (getPickupType(source) ~= 2) then return end -- if the pickup is no weapon, stop
if getPickupType ( source ) ~= 2 then return end   -- if the pickup is no weapon, stop
local ammo = getPickupAmmo ( source ) -- get the amount of ammo
local ammo = getPickupAmmo ( source )             -- get the amount of ammo
local weapon = getPickupWeapon ( source ) -- define weapon as the weapon of the pickup
local weapon = getPickupWeapon ( source )         -- get the weapon of the pickup
outputChatBox("You just picked up "..getWeaponNameFromID(weapon).." with "..ammo.." ammo",thePlayer) -- output a message to the player
outputChatBox ( "You just picked up a " .. getWeaponNameFromID(weapon) .. " with " .. ammo .. " ammo", thePlayer ) -- output a message to the player
end
end
addEventHandler ( "onPickupHit", getRootElement(), onPickupHitFunction ) -- add an event for onPickupHit
addEventHandler ( "onPickupHit", root, onPickupHitFunction ) -- add an event handler for onPickupHit
</syntaxhighlight>
</syntaxhighlight>
</section>
</section>

Latest revision as of 08:09, 4 November 2020

This function retrieves the amount of ammo in a weapon pickup.

Syntax

int getPickupAmmo ( pickup thePickup )         

Required Arguments

  • thePickup: The pickup in which you wish to retrieve the ammo of

Returns

Returns an integer of the amount of ammo in the pickup, false if the pickup element is invalid, 0 if it's no weapon pickup.

Example

This example outputs a message with the picked up weapon and ammo to the player.

Click to collapse [-]
Server
function onPickupHitFunction ( thePlayer )
	if getPickupType ( source ) ~= 2 then return end   -- if the pickup is no weapon, stop
	local ammo = getPickupAmmo ( source )              -- get the amount of ammo
	local weapon = getPickupWeapon ( source )          -- get the weapon of the pickup
	outputChatBox ( "You just picked up a " .. getWeaponNameFromID(weapon) .. " with " .. ammo .. " ammo", thePlayer ) -- output a message to the player
end
addEventHandler ( "onPickupHit", root, onPickupHitFunction ) -- add an event handler for onPickupHit

See Also