GetPickupAmmo: Difference between revisions
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__NOTOC__ | __NOTOC__ | ||
This function | {{Server client function}} | ||
This function retrieves the amount of ammo in a weapon pickup. | |||
==Syntax== | ==Syntax== | ||
Line 15: | Line 16: | ||
==Example== | ==Example== | ||
This example outputs a message with the picked up weapon and ammo to the player. | This example outputs a message with the picked up weapon and ammo to the player. | ||
<section show="true" name="Server" class="server"> | |||
<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
function onPickupHitFunction ( | function onPickupHitFunction ( thePlayer ) | ||
if | if getPickupType ( source ) ~= 2 then return end -- if the pickup is no weapon, stop | ||
local ammo = getPickupAmmo ( source ) -- get the amount of ammo | local ammo = getPickupAmmo ( source ) -- get the amount of ammo | ||
local weapon = getPickupWeapon ( source ) -- | local weapon = getPickupWeapon ( source ) -- get the weapon of the pickup | ||
outputChatBox("You just picked up "..getWeaponNameFromID(weapon).." with "..ammo.." ammo", | outputChatBox ( "You just picked up a " .. getWeaponNameFromID(weapon) .. " with " .. ammo .. " ammo", thePlayer ) -- output a message to the player | ||
end | end | ||
addEventHandler ( "onPickupHit", | addEventHandler ( "onPickupHit", root, onPickupHitFunction ) -- add an event handler for onPickupHit | ||
</syntaxhighlight> | </syntaxhighlight> | ||
</section> | |||
==See Also== | ==See Also== | ||
{{Pickup functions}} | {{Pickup functions}} |
Latest revision as of 08:09, 4 November 2020
This function retrieves the amount of ammo in a weapon pickup.
Syntax
int getPickupAmmo ( pickup thePickup )
Required Arguments
- thePickup: The pickup in which you wish to retrieve the ammo of
Returns
Returns an integer of the amount of ammo in the pickup, false if the pickup element is invalid, 0 if it's no weapon pickup.
Example
This example outputs a message with the picked up weapon and ammo to the player.
Click to collapse [-]
Serverfunction onPickupHitFunction ( thePlayer ) if getPickupType ( source ) ~= 2 then return end -- if the pickup is no weapon, stop local ammo = getPickupAmmo ( source ) -- get the amount of ammo local weapon = getPickupWeapon ( source ) -- get the weapon of the pickup outputChatBox ( "You just picked up a " .. getWeaponNameFromID(weapon) .. " with " .. ammo .. " ammo", thePlayer ) -- output a message to the player end addEventHandler ( "onPickupHit", root, onPickupHitFunction ) -- add an event handler for onPickupHit
See Also