GetPickupAmmo: Difference between revisions
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__NOTOC__ | __NOTOC__ | ||
This | This function retreives the amount of ammo in a Weapon Pickup | ||
==Syntax== | ==Syntax== | ||
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===Required Arguments=== | ===Required Arguments=== | ||
*''' | *'''pickup:''' The pickup in which you wish to retrieve the ammo of | ||
===Returns=== | ===Returns=== | ||
Returns | Returns an integer of the amount of ammo in the pickup. | ||
==Example== | ==Example== | ||
This example | This example gives extra ammo to a player if a pickup only has a small amount of ammo. | ||
<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
-- | addEventHandler ( onPickupHit, root, onPickupHit ) -- add an event for onPickupHit | ||
function onPickupHit ( player ) --when a pickup is hit | |||
-- | ammo == getPickupAmmo ( source ) --define ammo as the ammo of the pickup | ||
weapon == getPickupWeapon ( source ) -- define weapon as the weapon of the pickup | |||
if ammo < 50 then -- the ammo of hte pickup is less that 50 | |||
giveWeaponAmmo ( player, weapon, 50 ) --then give an extra 50 ammo | |||
end | |||
end | |||
</syntaxhighlight> | </syntaxhighlight> | ||
==See Also== | ==See Also== | ||
{{ | {{Pickup functions}} |
Revision as of 21:09, 12 August 2006
This function retreives the amount of ammo in a Weapon Pickup
Syntax
int getPickupAmmo ( pickup pickup )
Required Arguments
- pickup: The pickup in which you wish to retrieve the ammo of
Returns
Returns an integer of the amount of ammo in the pickup.
Example
This example gives extra ammo to a player if a pickup only has a small amount of ammo.
addEventHandler ( onPickupHit, root, onPickupHit ) -- add an event for onPickupHit function onPickupHit ( player ) --when a pickup is hit ammo == getPickupAmmo ( source ) --define ammo as the ammo of the pickup weapon == getPickupWeapon ( source ) -- define weapon as the weapon of the pickup if ammo < 50 then -- the ammo of hte pickup is less that 50 giveWeaponAmmo ( player, weapon, 50 ) --then give an extra 50 ammo end end
See Also