GetPickupAmmo: Difference between revisions
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This function retreives the amount of ammo in a Weapon Pickup | This function retreives the amount of ammo in a Weapon Pickup | ||
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addEventHandler ( onPickupHit, root, onPickupHit ) -- add an event for onPickupHit | addEventHandler ( onPickupHit, root, onPickupHit ) -- add an event for onPickupHit | ||
function onPickupHit ( player ) --when a pickup is hit | function onPickupHit ( player ) --when a pickup is hit | ||
ammo == getPickupAmmo ( source ) | ammo == getPickupAmmo ( source ) | ||
weapon == getPickupWeapon ( source ) -- define weapon as the weapon of the pickup | weapon == getPickupWeapon ( source ) -- define weapon as the weapon of the pickup | ||
if ammo < 50 then -- the ammo of | if ammo < 50 then -- the ammo of the pickup is less that 50 | ||
giveWeaponAmmo ( player, weapon, 50 ) --then give an extra 50 ammo | giveWeaponAmmo ( player, weapon, 50 ) --then give an extra 50 ammo | ||
end | end |
Revision as of 21:14, 12 August 2006
This function retreives the amount of ammo in a Weapon Pickup
Syntax
int getPickupAmmo ( pickup pickup )
Required Arguments
- pickup: The pickup in which you wish to retrieve the ammo of
Returns
Returns an integer of the amount of ammo in the pickup.
Example
This example gives extra ammo to a player if a pickup only has a small amount of ammo.
addEventHandler ( onPickupHit, root, onPickupHit ) -- add an event for onPickupHit function onPickupHit ( player ) --when a pickup is hit ammo == getPickupAmmo ( source ) weapon == getPickupWeapon ( source ) -- define weapon as the weapon of the pickup if ammo < 50 then -- the ammo of the pickup is less that 50 giveWeaponAmmo ( player, weapon, 50 ) --then give an extra 50 ammo end end
See Also