GetPickupAmount: Difference between revisions
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__NOTOC__ | __NOTOC__ | ||
This function | {{Server client function}} | ||
This function retrieves the amount of health or armor given from a pickup. | |||
==Syntax== | ==Syntax== | ||
<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
int getPickupAmount ( pickup thePickup ) | |||
</syntaxhighlight> | </syntaxhighlight> | ||
===Required Arguments=== | ===Required Arguments=== | ||
*''' | *'''thePickup:''' The pickup you wish to retrieve the amount from. | ||
===Returns=== | ===Returns=== | ||
Returns an integer of the amount the pickup is set to. | Returns an ''integer'' of the amount the pickup is set to, ''false'' if it's invalid, 0 if it's no health or amor pickup. | ||
==Example== | ==Example== | ||
This example | This example outputs the amount of health a player picked up. | ||
<section show="true" name="Server" class="server"> | |||
<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
function onPickupHitFunction ( thePlayer ) | |||
function | if getPickupType ( source ) == 0 then -- check the type of pickup, if it is a health pickup then | ||
if getPickupType ( source ) == 0 then --check the type of pickup, if it is a health pickup then | |||
amount = getPickupAmount ( source ) | amount = getPickupAmount ( source ) | ||
outputChatBox ( "You picked up " .. amount .. " health", thePlayer) | |||
end | end | ||
end | end | ||
addEventHandler ( "onPickupHit", root, onPickupHitFunction ) -- add an event handler for onPickupHit | |||
</syntaxhighlight> | </syntaxhighlight> | ||
</section> | |||
==See Also== | ==See Also== | ||
{{Pickup functions}} | {{Pickup functions}} |
Latest revision as of 09:57, 15 December 2023
This function retrieves the amount of health or armor given from a pickup.
Syntax
int getPickupAmount ( pickup thePickup )
Required Arguments
- thePickup: The pickup you wish to retrieve the amount from.
Returns
Returns an integer of the amount the pickup is set to, false if it's invalid, 0 if it's no health or amor pickup.
Example
This example outputs the amount of health a player picked up.
Click to collapse [-]
Serverfunction onPickupHitFunction ( thePlayer ) if getPickupType ( source ) == 0 then -- check the type of pickup, if it is a health pickup then amount = getPickupAmount ( source ) outputChatBox ( "You picked up " .. amount .. " health", thePlayer) end end addEventHandler ( "onPickupHit", root, onPickupHitFunction ) -- add an event handler for onPickupHit
See Also