GetPickupAmount: Difference between revisions
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==Example== | ==Example== | ||
This example takes a player's money appropriately according to the amount of | This example takes a player's money appropriately according to the amount of health he 'buys'. | ||
<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
addEventHandler ( "onPickupHit", root, "onPickupHit" ) --add an event handler for onPickupHit | addEventHandler ( "onPickupHit", root, "onPickupHit" ) --add an event handler for onPickupHit |
Revision as of 11:01, 28 November 2006
This function retreives the amount of health or armour given from a pickup.
Syntax
float getPickupAmount ( pickup pickup )
Required Arguments
- pickup: The pickup you wish to retrieve the amount from.
Returns
Returns an integer of the amount the pickup is set to.
Example
This example takes a player's money appropriately according to the amount of health he 'buys'.
addEventHandler ( "onPickupHit", root, "onPickupHit" ) --add an event handler for onPickupHit function onPickupHit ( player ) --when someone hits a pickup if getPickupType ( source ) == 0 then --check the type of pickup, if it is a health pickup then amount = getPickupAmount ( source ) takePlayerMoney ( player, amount ) -- take the player's money according to the amount in the pickup end end
See Also