GetPickupAmount: Difference between revisions
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__NOTOC__ | __NOTOC__ | ||
{{Server client function}} | |||
This function retreives the amount of health or armour given from a pickup. | This function retreives the amount of health or armour given from a pickup. | ||
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==Example== | ==Example== | ||
This example outputs the amount of health a player picked up. | This example outputs the amount of health a player picked up. | ||
<section show="true" name="Server" class="server"> | |||
<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
function onPickupHitFunction ( thePlayer ) --when someone hits a pickup | function onPickupHitFunction ( thePlayer ) --when someone hits a pickup | ||
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addEventHandler ( "onPickupHit", getRootElement(), onPickupHitFunction ) --add an event handler for onPickupHit | addEventHandler ( "onPickupHit", getRootElement(), onPickupHitFunction ) --add an event handler for onPickupHit | ||
</syntaxhighlight> | </syntaxhighlight> | ||
</section> | |||
==See Also== | ==See Also== | ||
{{Pickup functions}} | {{Pickup functions}} |
Revision as of 22:16, 4 August 2007
This function retreives the amount of health or armour given from a pickup.
Syntax
int getPickupAmount ( pickup thePickup )
Required Arguments
- thePickup: The pickup you wish to retrieve the amount from.
Returns
Returns an integer of the amount the pickup is set to, false if it's invalid, 0 if it's no health or amor pickup.
Example
This example outputs the amount of health a player picked up.
Click to collapse [-]
Serverfunction onPickupHitFunction ( thePlayer ) --when someone hits a pickup if getPickupType ( source ) == 0 then --check the type of pickup, if it is a health pickup then amount = getPickupAmount ( source ) outputChatBox("You picked up "..amount.." health", thePlayer) end end addEventHandler ( "onPickupHit", getRootElement(), onPickupHitFunction ) --add an event handler for onPickupHit
See Also