GetPickupAmount: Difference between revisions

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===Returns===
===Returns===
Returns an ''integer'' of the amount the pickup is set to, ''false'' if it's invalid or 0 if it's no health or amor pickup.
Returns an ''integer'' of the amount the pickup is set to, ''false'' if it's invalid, 0 if it's no health or amor pickup.


==Example==  
==Example==  

Revision as of 15:49, 29 July 2007

This function retreives the amount of health or armour given from a pickup.

Syntax

int getPickupAmount ( pickup thePickup )        

Required Arguments

  • thePickup: The pickup you wish to retrieve the amount from.

Returns

Returns an integer of the amount the pickup is set to, false if it's invalid, 0 if it's no health or amor pickup.

Example

This example outputs the amount of health a player picked up.

function onPickupHitFunction ( thePlayer ) --when someone hits a pickup
    if getPickupType ( source ) == 0 then --check the type of pickup, if it is a health pickup then
        amount = getPickupAmount ( source )
        outputChatBox("You picked up "..amount.." health", thePlayer)
    end
end
addEventHandler ( "onPickupHit", getRootElement(), onPickupHitFunction ) --add an event handler for onPickupHit 

See Also