GetPickupAmount: Difference between revisions
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===Returns=== | ===Returns=== | ||
Returns an ''integer'' of the amount the pickup is set to, ''false'' if it's invalid | Returns an ''integer'' of the amount the pickup is set to, ''false'' if it's invalid, 0 if it's no health or amor pickup. | ||
==Example== | ==Example== |
Revision as of 15:49, 29 July 2007
This function retreives the amount of health or armour given from a pickup.
Syntax
int getPickupAmount ( pickup thePickup )
Required Arguments
- thePickup: The pickup you wish to retrieve the amount from.
Returns
Returns an integer of the amount the pickup is set to, false if it's invalid, 0 if it's no health or amor pickup.
Example
This example outputs the amount of health a player picked up.
function onPickupHitFunction ( thePlayer ) --when someone hits a pickup if getPickupType ( source ) == 0 then --check the type of pickup, if it is a health pickup then amount = getPickupAmount ( source ) outputChatBox("You picked up "..amount.." health", thePlayer) end end addEventHandler ( "onPickupHit", getRootElement(), onPickupHitFunction ) --add an event handler for onPickupHit
See Also