GetPickupRespawnInterval: Difference between revisions

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==Example==
==Example==
<syntaxhighlight lang="lua">
This example outputs to the player that picked up the pickup, that it's not going to spawn again for another ... secs.
--TODO
<syntaxhighlight lang="lua">addEventHandler("onPickUpHit",root,function(player)
outputChatBox("That pickup isn't going to be there until "..tostring(getPickupRespawnInterval(source)).." is done.",player)
end)
</syntaxhighlight>
</syntaxhighlight>


==See Also==
==See Also==
{{Pickup functions}}
{{Pickup functions}}
[[Category:Needs Example]]

Revision as of 04:42, 27 April 2012

Returns the time it takes before a pickup respawns after a player picked it up. The time is specified in milliseconds.

Syntax

int getPickupRespawnInterval ( pickup thePickup )

Required Arguments

  • thePickup: the pickup you want the respawn time of

Returns

Returns the respawn time of the pickup if successful, false in case of failure.

Example

This example outputs to the player that picked up the pickup, that it's not going to spawn again for another ... secs.

addEventHandler("onPickUpHit",root,function(player)
	outputChatBox("That pickup isn't going to be there until "..tostring(getPickupRespawnInterval(source)).." is done.",player)
end)

See Also