GetPickupRespawnInterval: Difference between revisions
Jump to navigation
Jump to search
m (Needs example) |
No edit summary |
||
Line 15: | Line 15: | ||
==Example== | ==Example== | ||
<syntaxhighlight lang="lua"> | This example outputs to the player that picked up the pickup, that it's not going to spawn again for another ... secs. | ||
<syntaxhighlight lang="lua">addEventHandler("onPickUpHit",root,function(player) | |||
outputChatBox("That pickup isn't going to be there until "..tostring(getPickupRespawnInterval(source)).." is done.",player) | |||
end) | |||
</syntaxhighlight> | </syntaxhighlight> | ||
==See Also== | ==See Also== | ||
{{Pickup functions}} | {{Pickup functions}} | ||
Revision as of 04:42, 27 April 2012
Returns the time it takes before a pickup respawns after a player picked it up. The time is specified in milliseconds.
Syntax
int getPickupRespawnInterval ( pickup thePickup )
Required Arguments
- thePickup: the pickup you want the respawn time of
Returns
Returns the respawn time of the pickup if successful, false in case of failure.
Example
This example outputs to the player that picked up the pickup, that it's not going to spawn again for another ... secs.
addEventHandler("onPickUpHit",root,function(player) outputChatBox("That pickup isn't going to be there until "..tostring(getPickupRespawnInterval(source)).." is done.",player) end)
See Also