GetPickupType: Difference between revisions
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__NOTOC__ | __NOTOC__ | ||
This function | {{Server client function}} | ||
This function retrieves the type of a pickup, either a health, armour or weapon pickup. | |||
==Syntax== | ==Syntax== | ||
<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
int getPickupType ( pickup | int getPickupType ( pickup thePickup ) | ||
</syntaxhighlight> | </syntaxhighlight> | ||
===Required Arguments=== | ===Required Arguments=== | ||
*''' | *'''thePickup:''' The pickup you wish to retrieve the type of. | ||
===Returns=== | ===Returns=== | ||
Returns an integer of the type of the pickup, which include: | Returns ''false'' if the pickup is invalid, or an integer of the type of the pickup, which include: | ||
*'''0:''' Health pickup | *'''0:''' Health pickup | ||
*'''1:''' Armour pickup | *'''1:''' Armour pickup | ||
*'''2:''' Weapon pickup | *'''2:''' Weapon pickup | ||
*'''3:''' Custom Pickup | |||
==Example== | ==Example== | ||
This example | This example outputs a text according on the pickup type and it's contents to the player who picks it up. | ||
<section show="true" name="Server" class="server"> | |||
<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
function onPickupHitShow ( thePlayer ) -- when someone hits a pickup | |||
function | local message = nil -- define the 'message' variable | ||
local pickupType = getPickupType ( source ) -- get the pickup type and save it to the variable 'pickupType' | |||
if (pickupType == 0) then -- check the type of pickup, if it is a health pickup then... | |||
amount = getPickupAmount ( source ) -- get the amount of health in the pickup | |||
message = "You picked up " .. amount .. " health" -- save the message in the 'message' variable | |||
elseif (pickupType == 1) then -- if its a armour pickup then... | |||
amount = getPickupAmount(source) -- get the amount of amour in the pickup | |||
message = "You picked up " .. amount .. " armor" -- save the message in the 'message' variable | |||
elseif (pickupType == 2) then -- if its a weapon pickup then.. | |||
local weapon = getPickupWeapon ( source ) -- get the weapon id of the pickup | |||
local ammo = getPickupAmmo ( source ) -- get the ammo in the pickup | |||
message = "You picked up " .. getWeaponNameFromID(weapon) .. " with " .. ammo .. " ammo" -- save the message in the 'message' variable | |||
else | |||
message = "Unknown pickup type" -- if it's neither of the above types, set the 'message' variable accordingly | |||
end | |||
outputChatBox ( message, thePlayer ) -- output the message to the player in the chatbox | |||
end | end | ||
addEventHandler ( "onPickupHit", root, onPickupHitShow ) -- add an event handler for onPickupHit | |||
</syntaxhighlight> | </syntaxhighlight> | ||
</section> | |||
==See Also== | ==See Also== | ||
{{Pickup functions}} | {{Pickup functions}} |
Latest revision as of 07:58, 4 November 2020
This function retrieves the type of a pickup, either a health, armour or weapon pickup.
Syntax
int getPickupType ( pickup thePickup )
Required Arguments
- thePickup: The pickup you wish to retrieve the type of.
Returns
Returns false if the pickup is invalid, or an integer of the type of the pickup, which include:
- 0: Health pickup
- 1: Armour pickup
- 2: Weapon pickup
- 3: Custom Pickup
Example
This example outputs a text according on the pickup type and it's contents to the player who picks it up.
Click to collapse [-]
Serverfunction onPickupHitShow ( thePlayer ) -- when someone hits a pickup local message = nil -- define the 'message' variable local pickupType = getPickupType ( source ) -- get the pickup type and save it to the variable 'pickupType' if (pickupType == 0) then -- check the type of pickup, if it is a health pickup then... amount = getPickupAmount ( source ) -- get the amount of health in the pickup message = "You picked up " .. amount .. " health" -- save the message in the 'message' variable elseif (pickupType == 1) then -- if its a armour pickup then... amount = getPickupAmount(source) -- get the amount of amour in the pickup message = "You picked up " .. amount .. " armor" -- save the message in the 'message' variable elseif (pickupType == 2) then -- if its a weapon pickup then.. local weapon = getPickupWeapon ( source ) -- get the weapon id of the pickup local ammo = getPickupAmmo ( source ) -- get the ammo in the pickup message = "You picked up " .. getWeaponNameFromID(weapon) .. " with " .. ammo .. " ammo" -- save the message in the 'message' variable else message = "Unknown pickup type" -- if it's neither of the above types, set the 'message' variable accordingly end outputChatBox ( message, thePlayer ) -- output the message to the player in the chatbox end addEventHandler ( "onPickupHit", root, onPickupHitShow ) -- add an event handler for onPickupHit
See Also